Skip to content

Quest

Situational Awareness

A World of Warcraft quest in Hallowfall. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

Read all 5 on Wowhead ↗

Quest facts

LevelLevel 75-78
Quest ID78690

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78690))

What to do

StorylineBringing Light to Velhan's Claim, step 4 of 10
Rewards29g 50s, 10,200 XP

Description

Regardless of what history Taenar and Velhan have between them, we need to take care of the people here at Velhan's Claim. {name}, will you please check in with the families here? Let them know we're here to help. See if they're worried or need anything. And reassure them that the Lamplighters will drive back the kobyss.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Hallowfall Quest turn-in 13 mapped points
Hallowfall map showing where to go for Situational AwarenessTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2215 45.8 13.1

Coordinates

  • Turn-inHallowfall 45.8, 13.1/way #2215 45.8 13.1
  • Objective area (centre of the marked area)Hallowfall 45.7, 12.2/way #2215 45.7 12.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Hallowfall map

Quests whose map markers the client places closest to this one on Hallowfall, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Hallowfall:

  • Priory of the Sacred Flame, HallowfallAlliance and Horde · about 1,200 yards south
  • Lorel's Crossing, HallowfallAlliance and Horde · about 1,500 yards south
  • Hillhelm Family Farm, HallowfallAlliance and Horde · about 1,600 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 50 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money29 gold50 silver
Experience10,200 XP

Storyline

Bringing Light to Velhan's Claim

Part 4 of 10.

Previous: If It Leads, It Bleeds · Next: Spears for Fears

  1. 1Lights Out
  2. 2Cage, Match
  3. 3If It Leads, It Bleeds
  4. 4Situational Awareness
  5. 5Spears for Fears
  6. 6Reclaiming Velhan's Claim
  7. 7Teach a Man to Fish
  8. 8Crash Recovery
  9. 9The One That Got Away
  10. 10Lamp Lit

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • If It Leads, It BleedsHallowfall · Level 75-78

    Everything rises and falls on leadership, <name>. With a good leader, a unit can achieve almost anything. With a bad leader, chaos ensues and success moves out of reach. I've seen that first-hand. Without leaders, the kobyss siege will break like a wave and everything else we do here becomes easier.

After this quest

Taken from the storyline's own step order.

  • Spears for FearsHallowfall · Level 75-78

    It seems Velhan and his followers hoped they could live in peace here. They were so sure they could, in fact, that they didn't bring any weapons with them. This is a problem, with the kobyss attacking now, but the kobyss can actually solve it for us.

The storyline at a glance

Bringing Light to Velhan's Claim has 10 steps, from Lights Out to Lamp Lit.

Maps its steps are placed on (steps per map): Hallowfall (10).

Steps of this storyline count toward:

Other storylines on the Hallowfall map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.