Quest
Scouts in the Swamp
A World of Warcraft quest in The Coiled Isle. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(93239))
Description
I looked around some more while you were rescuin' Wa'kani. I think de other scouts were taken by de murlocs. We'll have to search further into de ruins. I'll circle 'round and see if I can find anything. You're better than me in a fight, so you can search where I can't. Locate de scouts and meet me near de docks.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Coiled Isle map
- Dealing with Pests about 680 yards
- A Little Kindness about 690 yards
- Rocksblood about 700 yards
- Recovering Memories about 700 yards
- Unusual Alchemy about 730 yards
- Acceptable Apprentice about 730 yards
- Make it Stinky about 730 yards
- Bloom and Fade about 880 yards
- Ectoplasmic Extractions about 880 yards
- Ectoplasmic Emporium about 880 yards
Quests whose map markers the client places closest to this one on The Coiled Isle, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Coiled Isle:
- Tokka's Landing, The Coiled Isle
- Camp Stonewash, Zul'Aman
- Shadebasin Watch, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
The Troubles of Mlurkkr Mire
Part 8 of 9.
Previous: Trinket Trading · Next: The Shadow Shard
- 1Trouble in the Swamp
- 2Slithering in the Mire
- 3Fried Eggs
- 4The Search for Wa'kani
- 5Ophidia the Broodmother
- 6Savagery Among the Ruins
- 7Trinket Trading
- 8Scouts in the Swamp
- 9The Shadow Shard
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Trinket Trading
I've never seen murlocs dis vicious. A few of dem are holdin' something feathered dat glints green. Dat might be de source of de darkness I sense. When you're out among de ruins, keep your eyes open for these objects. I think de murlocs unearthed somethin' dat's got them going mad.
After this quest
Taken from the storyline's own step order.
- The Shadow Shard
I thought de murlocs were driven into their frenzy by de trinkets, but they're just baubles made by de snakes. Once we drew closer to dat lighthouse, I began to suspect dey were not de cause. I can feel it from here. A pulsing darkness. Ancient.
The storyline at a glance
The Troubles of Mlurkkr Mire has 9 steps, from Trouble in the Swamp to The Shadow Shard.
Maps its steps are placed on (steps per map): The Coiled Isle (9).
Steps of this storyline count toward:
Other storylines on The Coiled Isle map
- Somethin' Bad Inside
- Original Sin
- An Island of Fangs
- Strange Friends in Odd Places
- Ghosts of the Past
- Don't be Afrayed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.