If Tess doesn't offer the next quest, fly back to Aderic's Repost and run back through the rat tunnel. Talk to Lillian to get Scarlet Blood quest.
(and when this breaks a second time, after Hounds of War, where you can't turn in Artillerist Arsonist, head back to the gate 56, 58 and speak to Lillian again.)
Basically Lillian is the only helpful one outta all these folks...
Quest
Smokepowder and Mirrors
A World of Warcraft quest in Ruins of Gilneas. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
One of the toughest modern quests out lately. These elites hit hard, like 200k per 2 seconds and have enough health to take more than a moment to beat down, even when full mythic geared.
Requires very careful pulls, as 3-6 extras coming in randomly are very likely due to how packed the area is.
If you value your sanity don't bring a clothy to this questline.
Or wear crappy clothes you don't mind repairing.
Or wear Heirlooms and have all the rest of your items with the Indestructible trait.
Or be willing to super patiently camp a box that might spawn away from about 5-10 of these horror mongers at a time.
I get that some villainy stories will be laced with "proof of evil" but making sure you can't do the quest without getting smashed flat several times is super discouraging.
On the one hand I want to do the series on all my worgen, and maybe on all my RP alts.
On the other, I wouldn't inflict "you must complete this or you aren't allowed out of the computer room" on my worst enemy. I mean, my personal enemies are not really all that evil, just cruel in unusual ways or believe dumb / inaccurate things of me? But this! this is "geneva convention denial" level of bad.
Extra Credit Evil.
Do not, under any conditions, accept "rez at the spirit healer, so i can repair and then come back from another angle".
There is a Scarlet Gravedigger NPC camping the spirit healer, if you are in spiritrez debuff, he'll kill you again unless you have stuns and are very talented.
The channel room with the rats no longer offers you a torch.
You can fly (and should) but I don't think you get another copy of Tess til you fly over the safehouse exit.
- - - - -
I used a Rune and a Flask, they were probably both a waste of resources. I've had better days as a level 9 fighting murlocs.
- - - - -
Overall this is either very bad design or a desire to prove just how bad the Crusade deserve the face punch.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78184))
Description
Opening the gate is all well and good, but we'll need to clear a way for our forces to advance first. Our scouts reported that the Crusade has explosives that they've stashed in the area. Surely they won't mind if we borrow some?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #217 57.0 55.2
Coordinates
- Turn-inRuins of Gilneas 57.0, 55.2
/way #217 57.0 55.2 - Objective area (centre of the marked area)Ruins of Gilneas 57.4, 56.0
/way #217 57.4 56.0 - Objective areaRuins of Gilneas 57.1, 53.2
/way #217 57.1 53.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ruins of Gilneas map
- Break in Communications: Rutsak's Guard about 520 yards
- Fall Back! about 730 yards
- To Forsaken Forward Command about 760 yards
- In Time, All Will Be Revealed about 760 yards
- Losing Ground about 780 yards
- The F.C.D. about 780 yards
- Break in Communications: Dreadwatch Outpost about 780 yards
- On Whose Orders? about 780 yards
- What Tomorrow Brings about 780 yards
- Resistance is Futile about 810 yards
Quests whose map markers the client places closest to this one on Ruins of Gilneas, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ruins of Gilneas:
- Forsaken Forward Command, Gilneas
- The Forsaken Front, Silverpine Forest
- Southpoint Gate, Hillsbrad
- 12.1 Ulatek - Faction Feature - Temple - Traversal - Flight Master - Eastern Entrance (HCR)
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 8 on Wowhead.
Flightstonesx 10
Reward details
Currency: Flightstones x 10
Earned from completing world quests, raids, dungeons, battlegrounds, arena matches, and other activities. Used to upgrade max-level gear.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Gilneas Reclamation
Part 7 of 13.
Help the Gilneans push out the Scarlet Crusade, and retake their City!
Previous: Scarlet Blood · Next: Hounds of War
- 1Summons to Lord Greymane
- 2To Gilneas
- 3A Crusade of Red
- 4Aderic's Retort
- 5Knee-High
- 6Scarlet Blood
- 7Smokepowder and Mirrors
- 8Hounds of War
- 9Crushing the Crusade
- 10Artillerist Arsonist
- 11Righteous Fire, Righteous Fury
- 12Beginning a New Dawn
- 13What We Left Behind
Also part of: The Gilneas Reclamation (part 6 of 13).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Scarlet Blood
Looks like they've filled the city with their most experienced forces. Don't worry, I have plenty of experience taking them down... personally. We'll whittle their numbers down one by one.
After this quest
Taken from the storyline's own step order.
- Hounds of War
I think we've had enough fun on our own, yes? The Scarlets stationed near the city's chapel seem to be the most elite of their forces. I believe we'll find whoever is leading them there, but going alone is unnecessarily dangerous. Time to bring the true might of Gilneas and take our city back.
The storyline at a glance
The Gilneas Reclamation has 13 steps, from Summons to Lord Greymane to What We Left Behind.
Maps its steps are placed on (steps per map): Ruins of Gilneas (12), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Ruins of Gilneas map
- Silverpine Forest
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.