One of the toughest modern quests out lately. These elites hit hard, like 200k per 2 seconds and have enough health to take more than a moment to beat down, even when full mythic geared.
Requires very careful pulls, as 3-6 extras coming in randomly are very likely due to how packed the area is.
Quest
Scarlet Blood
A World of Warcraft quest in Ruins of Gilneas. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Follower positioning is awful as usual and Tess will just randomly aggro large amounts of enemies, but of course not keep the aggro and then watch as they massacre you. This seems to be made worse by her constant teleporting. Yay.
I found the Lilian Voss quest marker was either underground or indoors and could not find it. Turns out I had taken the explosives quest but missed taking this second quest when coming out of the tunnel. She had disappeared and the building where the tunnel exit was seemed to be sealed shut..
Remedy was to go back to the cottage where the tunnel begins, fight off the creepy crawlies and get the quest from Vivian at the tunnel exit.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78183))
Requirements
Read from the quest filters in the current retail client build.
What to do
Description
Looks like they've filled the city with their most experienced forces. Don't worry, I have plenty of experience taking them down... personally. We'll whittle their numbers down one by one.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #217 57.1 52.5
Coordinates
- Turn-inRuins of Gilneas 57.1, 52.5
/way #217 57.1 52.5 - Objective area (centre of the marked area)Ruins of Gilneas 57.4, 56.1
/way #217 57.4 56.1 - Objective areaRuins of Gilneas 57.1, 53.0
/way #217 57.1 53.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ruins of Gilneas map
- Break in Communications: Rutsak's Guard about 470 yards
- Fall Back! about 680 yards
- To Forsaken Forward Command about 710 yards
- In Time, All Will Be Revealed about 710 yards
- Losing Ground about 720 yards
- The F.C.D. about 720 yards
- Break in Communications: Dreadwatch Outpost about 720 yards
- On Whose Orders? about 720 yards
- What Tomorrow Brings about 720 yards
- Resistance is Futile about 840 yards
Quests whose map markers the client places closest to this one on Ruins of Gilneas, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ruins of Gilneas:
- Forsaken Forward Command, Gilneas
- The Forsaken Front, Silverpine Forest
- Southpoint Gate, Hillsbrad
- 12.1 Ulatek - Faction Feature - Temple - Traversal - Flight Master - Eastern Entrance (HCR)
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Flightstonesx 10
Other quests on the Ruins of Gilneas map
Reward details
Currency: Flightstones x 10
Earned from completing world quests, raids, dungeons, battlegrounds, arena matches, and other activities. Used to upgrade max-level gear.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Gilneas Reclamation
Part 6 of 13.
Help the Gilneans push out the Scarlet Crusade, and retake their City!
Previous: Knee-High · Next: Smokepowder and Mirrors
- 1Summons to Lord Greymane
- 2To Gilneas
- 3A Crusade of Red
- 4Aderic's Retort
- 5Knee-High
- 6Scarlet Blood
- 7Smokepowder and Mirrors
- 8Hounds of War
- 9Crushing the Crusade
- 10Artillerist Arsonist
- 11Righteous Fire, Righteous Fury
- 12Beginning a New Dawn
- 13What We Left Behind
Also part of: The Gilneas Reclamation (part 5 of 13).
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1To Gilneas
- 2To Gilneas
- 3A Crusade of Red
- 4Aderic's Retort
- 5Knee-High
- 6Scarlet Blood
Step 6 of 6. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Knee-High
Tess and Voss are waiting for you at the end of the tunnel. Once you arrive, the three of you will open the south gate from the inside, and let our forces into the city. Head through the tunnel to meet them. Take this torch, the way is infested with vermin.
After this quest
Taken from the storyline's own step order.
- Smokepowder and Mirrors
Opening the gate is all well and good, but we'll need to clear a way for our forces to advance first. Our scouts reported that the Crusade has explosives that they've stashed in the area. Surely they won't mind if we borrow some?
The storyline at a glance
The Gilneas Reclamation has 13 steps, from Summons to Lord Greymane to What We Left Behind.
Maps its steps are placed on (steps per map): Ruins of Gilneas (12), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Ruins of Gilneas map
- Silverpine Forest
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.