Skip to content

Quest

Supplies to Auberdine

A World of Warcraft quest in Ashenvale. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
HighFive+47via Wowhead (opens the original comment in a new tab)

The Tower of Althalaxx part 5 has to be completed in order to get this quest.

This quest is pretty hard and you'll probably not be able to solo it until at least level 26. You get ambushed three times. When I'm leveling a char and try doing this quest as soon as I finish The Tower of Althalaxx part 5 I get as far as the last ambush which consists of two spellcaster and one melee satyr. They hit pretty hard, so they'll kill you or the NPC easily(unless you're a hunter and thus can use your pet to seperate the 3 mobs on each one of you, then you might stand a chance).

I suggest trying to do this quest after turning in The Tower of Althalaxx part 6, which you should've done along with quests from Forrest Song and gained a level or two.

2
15975+30via Wowhead (opens the original comment in a new tab)

This thing really should show a group needed in the quest log. He *says* "if you and others act as my guards" and he means it. First time I tried I got to the second mob spawn, which is 3 undead scouts. I didn't realize one of them was on the NPC instead of me and he died right as I killed the second mob. Second time I tried, I had them all on me (level 24 druid) and killed them. I'm on a PvP server and there had been a ?? shaman running around that had killed me earlier so we set off towards the border, I'm scanning over my shoulder hoping we'll hit friendly territory. We do, and I start to breathe easier. Sadly, about 5 seconds later 3 named satyr pop out, one summons an imp, they all start casting spells (2 at the NPC, the third on me as I charged him in bear) and before I had the guy at half life, the NPC was dead. I died shortly thereafter, and about the only good news there is that I was 10 feet from the closest graveyard. Don't do this quest without at least 2 people, maybe even 3 for the fight at the end.

3
Sihmm+30via Wowhead (opens the original comment in a new tab)

This quest involves escorting Feero Ironhand at normal player running-speed along the road from Maestra's Post in Ashenvale (26,38) to just over the border of Darkshore (43,94). Feero is ambushed three times by groups of specially-spawning quest mobs, but will also stop along the way to attack any wildlife that wanders into his aggro range. Following each attack, Feero runs back to the spot he was standing just before the ambush and says a line. After a few seconds he starts running again - eating, drinking, looting etc for too long will render you unable to catch him up without speed increasing abilities.

Note that, depending on your level and where you are standing on the road, the ambushers may aggro Feero instead of you (or your group). If they all target him at the start he will die very quickly, so make sure to quickly get the attention of as many mobs as possible if they do aggro him to start with. The quicker you do it, the fewer mobs you have to "tank" as he can quite easily survive the assault of one or two for a short time. Similarly, if they all target you to start with, Feero will pull aggro from the one he attacks unless you also attack it or cause threat from a damage shield, heal, etc.

First Ambush - Ashenvale, 25,30

Feero Ironhand says: It looks like we're in trouble. Look lively, here they come!


4x level 21 Dark Strand Assassins spawn. Regular melee mobs, will attempt to run away at low health (but will not bring adds when they do so, as there are no further adds to bring!).
Once they are dead,

Feero Ironhand says: Assassins from that cult you found... Let's get moving before someone else finds us out here.

Second Ambush - Ashenvale, 26,23

Feero Ironhand says: Hold! I sense an evil presence... Undead!
Forsaken Scout says: A paladin! Slaying him would please the master. Attack!


3x level 23 Forsaken Scouts spawn. One of them seemed to spawn a few seconds after the other two. Again these have no special abilities, and will attempt to run away at low health.
Once killed,

Feero Ironhand says: They're coming out of the woodwork today. Let's keep moving or we may find more things that want me dead.

Final Ambush - Darkshore, 43,94

Feero Ironhand says: These three again?
Balizar the Umbrage says: Not quite so sure of yourself without the Purifier, hm?
Feero Ironhand says: I'll finish you off for good this time!


Meanwhile 3 level 24 named satyrs have spawned and block the path:
Left (West): Caedakar the Vicious: fires lightning bolts. Attempts to run away at low health (but will turn around and start firing lightning bolts again if not killed). The other two satyrs do not run away (or maybe just died too quickly!).
Centre, front: Aligar the Tormentor: warrior-type (uses battle stance!), can hamstring.
Right (East): Balizar the Umbrage: fires shadow bolts and can cast curse of agony; has an imp pet which casts firebolts.
On their death,

Feero Ironhand says: Well done! I should be fine on my own from here. Remember to talk to Delgren when you return to Maestra's Post in Ashenvale.


The quest is "complete" at this point. Feero then runs a little distance up the road and despawns, allowing you to run back to Maestra's Post and hand in the quest.

Read all 51 on Wowhead ↗

Advertisement

Quest facts

LevelLevel 7-30
Quest ID976

The client quest POI data records no map location for this quest, so no map is shown.

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(976))

Description

Delgren has asked me to deliver messages and supplies to Sentinel Starbreeze in Auberdine, but I am loathe to leave on my own. Dangerous foes operate in the forest, and I do not wish to risk letting these supplies and information fall into the wrong hands. If you and others could act as my guards, I could leave now. With your protection, I have no doubt that we can see these goods safely to Auberdine.

Related

Choose one of these rewards:

Money31 gold50 silver
Experience6,200 XP
ReputationDarnassus +500

Reward details

Pick one of these

TypePlate Chest
Item level15
BindingBinds when picked up
Armor18
Stats+4 Strength or Intellect, +6 Stamina, +6 Critical Strike
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for28 silver13 copper
TypeArmor Held In Off-hand
Item level16
BindingBinds when picked up
Stats+3 Versatility, +8 Intellect
UseHeal
Suited toDiscipline, Holy, Shadow, Affliction, Demonology, Destruction, Devastation, Preservation, Augmentation, Mistweaver, Balance, Restoration, Arcane, Fire, Frost
Sells to vendors for12 silver10 copper

Reputation: Darnassus +500

This Alliance capital is populated by Night Elves and is located in the Island of Teldrassil. Ruled by the Priestess of the Moon, Tyrande Whisperwind.

Reputation group: Alliance.

Other quests in Ashenvale that reward Darnassus reputation: Don't Forget the Horde (+250), Of Their Own Design (+250), Naga of the Strand (+250), West to the Strand (+10), Delivery for Orendil (+25), A Squad of Your Own (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.