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Quest

The Arcway: Rite of the Captain

Quest facts and objectives from the current retail game data.

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Quest facts

LevelLevel 45
LocationSuramar, The Arcway
CategoryArtifact
TypeDungeon
Quest ID40675

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40675))

Description

Only a captain of the Guard may receive the power of our order - our ancient laws forbid otherwise. You must complete the rite of the captain. Traditionally, aspirants patrol the Arcway for three weeks without rest, the vast labyrinth putting their skills as a Guard to the test. Our laws must still be honored, but I believe there another way you may prove yourself. Elisandre's advisor, Vandros, has recently descended into the Arcway's depths. Kill him, and take his Eon Winder.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Suramar Quest turn-in 2 mapped points
Suramar map showing where to go for The Arcway: Rite of the CaptainTurn-inObjective area

In-game waypoint: /way #680 37.9 47.3

The Arcway Objective area no plotted point

Coordinates

  • Turn-inSuramar 37.9, 47.3/way #680 37.9 47.3
  • Objective areaSuramar 41.0, 61.9/way #680 41.0 61.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Suramar map

Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Suramar:

  • Meredil, SuramarAlliance and Horde · about 220 yards west
  • Irongrove Retreat, SuramarAlliance and Horde · about 890 yards north-west
  • Obsidian Overlook, HighmountainAlliance and Horde · about 1,300 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 570 yards south

Inside the dungeon: The Arcway

As vast as the city of Suramar is, the vast network of tunnels beneath the city spans an even greater reach. Nightborne society has grown to depend on the power of the Nightwell, and the Arcway delivers that lifeblood throughout the city.

Bosses in the Adventure Guide, in order: Ivanyr, Corstilax, General Xakal, Nal'tira, Advisor Vandros.

Entrance: Suramar at 41.0, 61.9.

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled. Instance text, bosses and entrances are the client’s Adventure Guide data.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Balance of Power

Part 20 of 35.

Previous: Court of Stars: Literary Perfection · Next: Vault of the Wardens: Borrowing Without Asking

  1. 15Saving the Guard
  2. 16Seeking Refuge
  3. 17Repaid Debt
  4. 18Lost Knowledge
  5. 19Court of Stars: Literary Perfection
  6. 20The Arcway: Rite of the Captain
  7. 21Vault of the Wardens: Borrowing Without Asking
  8. 22Twisted Power
  9. 23A True Test
  10. 24Seeking the Valkyra
  11. 25The Mark
  12. 26Maw of Souls: Retrieving the Svalnguard

Showing steps 15 to 26 of 35.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Court of Stars: Literary PerfectionLevel 45

    Out of all the books, why that one?! Oh, Mother Moon, I am but a trusting fool. I apologize, you have no idea what I'm going on about. I lent my first edition copy of "Wards, Sigils, and the Nightborne Way" to a dear friend - well, former friend, I should say - just before the betrayal.

After this quest

Taken from the storyline's own step order.

  • Vault of the Wardens: Borrowing Without AskingLevel 45

    The elusive Wardens run an immense secret prison facility deep underneath the mountains of Azsuna housing all manner of terrible creatures. Perhaps... 'used to run' is more accurate. This presents us with a unique opportunity.

Quests that require this one

The storyline at a glance

Balance of Power has 35 steps, from The Power Within to Balance of Power.

Maps its steps are placed on (steps per map): Suramar (16), Azsuna (13), Stormheim (6).

Other storylines on the Suramar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.