[item=139787] dropped by Advisor Vandros.
Quest
The Arcway: Rite of the Captain
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
please note this quest can only be done on regular Mythic, NOT any M+.
Clearing Mythic earlier in the reset for an alchemy recipe, meant I couldn't loot the Eon Winder when I returned.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40675))
Description
Only a captain of the Guard may receive the power of our order - our ancient laws forbid otherwise. You must complete the rite of the captain. Traditionally, aspirants patrol the Arcway for three weeks without rest, the vast labyrinth putting their skills as a Guard to the test. Our laws must still be honored, but I believe there another way you may prove yourself. Elisandre's advisor, Vandros, has recently descended into the Arcway's depths. Kill him, and take his Eon Winder.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #680 37.9 47.3
Coordinates
- Turn-inSuramar 37.9, 47.3
/way #680 37.9 47.3 - Objective areaSuramar 41.0, 61.9
/way #680 41.0 61.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Missing Mages about 10 yards
- Telemantic Expanse about 50 yards
- Hungry Work about 50 yards
- Mouths to Feed about 50 yards
- Ephemeral Manastorm Projector about 50 yards
- Flow Control about 50 yards
- Arcane Communion about 60 yards
- Scenes from a Memory about 60 yards
- Shal'Aran about 60 yards
- And They Will Tremble about 60 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Meredil, Suramar
- Irongrove Retreat, Suramar
- Obsidian Overlook, Highmountain
From the turn-in, the objective areas lie:
- Objective area
Inside the dungeon: The Arcway
As vast as the city of Suramar is, the vast network of tunnels beneath the city spans an even greater reach. Nightborne society has grown to depend on the power of the Nightwell, and the Arcway delivers that lifeblood throughout the city.
Bosses in the Adventure Guide, in order: Ivanyr, Corstilax, General Xakal, Nal'tira, Advisor Vandros.
Entrance: Suramar at 41.0, 61.9.
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled. Instance text, bosses and entrances are the client’s Adventure Guide data.
Community notes from Wowhead · 36 comments
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Storyline
Balance of Power
Part 20 of 35.
Previous: Court of Stars: Literary Perfection · Next: Vault of the Wardens: Borrowing Without Asking
- 15Saving the Guard
- 16Seeking Refuge
- 17Repaid Debt
- 18Lost Knowledge
- 19Court of Stars: Literary Perfection
- 20The Arcway: Rite of the Captain
- 21Vault of the Wardens: Borrowing Without Asking
- 22Twisted Power
- 23A True Test
- 24Seeking the Valkyra
- 25The Mark
- 26Maw of Souls: Retrieving the Svalnguard
Showing steps 15 to 26 of 35.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Court of Stars: Literary Perfection
Out of all the books, why that one?! Oh, Mother Moon, I am but a trusting fool. I apologize, you have no idea what I'm going on about. I lent my first edition copy of "Wards, Sigils, and the Nightborne Way" to a dear friend - well, former friend, I should say - just before the betrayal.
After this quest
Taken from the storyline's own step order.
- Vault of the Wardens: Borrowing Without Asking
The elusive Wardens run an immense secret prison facility deep underneath the mountains of Azsuna housing all manner of terrible creatures. Perhaps... 'used to run' is more accurate. This presents us with a unique opportunity.
Quests that require this one
The storyline at a glance
Balance of Power has 35 steps, from The Power Within to Balance of Power.
Maps its steps are placed on (steps per map): Suramar (16), Azsuna (13), Stormheim (6).
Other storylines on the Suramar map
- Blood and Wine
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
- Breaking the Lightbreaker
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.