If you get stuck after turning this quest and Ephemeral Manastorm Projector in, because there aren't any follow-on quests, make sure you've unlocked Cheif Telemancer Oculeth by feeding him the daily 50 Ancient Mana.
Quest
Flow Control
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Straightforward quest but nonetheless, quality of life: Tom Tom coordinates
/way Suramar 45.7, 76 Lunastre Lane outlet
/way Suramar 49.7, 62.6 Parade Grounds outlet
/way Suramar 59.9, 59.2 Midnight Court outlet
/cway
I battled to find Midnight Court: Stay with the middle canal until you find a pagoda on the right with stairs on the side of it (57.7, 60.9). Go up the stairs, turn right and do an immediate U-turn onto the bridge that crosses the canal (58.3, 59.3). Go around the structure in front of you and the outlet is there (59.8, 59.3). If you battle with the mobs, consider corpse running - get as close to the outlet before dying, run from the graveyard to your corpse, watch out for mobs, resurrect and immediately close the outlet before being killed again. Enjoy!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(43564))
What to do
Description
If all goes as planned, the manastorm will cause the leyline to flare up, sending a great surge of energy through the arcway. In order for the surge to reach Shal'Aran, we must seal off any outlets along the way. If we miss even one, the mission fails - and hundreds of people will be vaporized by the energy blow off. Thalyssra had better be sure about this tree.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #680 37.1 46.5
Coordinates
- Turn-inSuramar 37.1, 46.5
/way #680 37.1 46.5 - Objective areaSuramar 45.7, 76.0
/way #680 45.7 76.0 - Objective areaSuramar 49.6, 62.8
/way #680 49.6 62.8 - Objective areaSuramar 59.9, 59.2
/way #680 59.9 59.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Mouths to Feed same spot
- Hungry Work same spot
- Telemantic Expanse same spot
- Arcane Communion about 10 yards
- Scenes from a Memory about 10 yards
- Shal'Aran about 10 yards
- And They Will Tremble about 10 yards
- Vengeance for Margaux about 10 yards
- Ancient Mana about 10 yards
- Last Stand of the Moon Guard about 10 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Meredil, Suramar
- Irongrove Retreat, Suramar
- Obsidian Overlook, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Items you receive
“Handed down for generations, this coin holds lingering knowledge from all its previous holders.”
Reputation: The Nightfallen +100
These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.
Reputation group: Legion.
Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
A Change of Seasons
Part 4 of 8.
Previous: Ephemeral Manastorm Projector · Next: Bring Home the Beacon
- 1A Change of Seasons
- 2Giving It All We've Got
- 3Ephemeral Manastorm Projector
- 4Flow Control
- 5Bring Home the Beacon
- 6All In
- 7Arcan'dor, Gift of the Ancient Magi
- 8Arluin's Request
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Ephemeral Manastorm Projector
Oculeth's theory is sound. Reckless, but sound. A small warp-field could trap and excite ambient mana in the conduit, thus creating a manastorm similar to when the arcan'dor fell out of balance. I can build a device to generate the warp-field, but I need materials.
After this quest
Taken from the storyline's own step order.
- Bring Home the Beacon
The conduit we need is in the Arcway, and security in the Arcway has doubled since your last visit. Our only reasonable option is to teleport your strike team directly in. This is a long-range teleport to a non-anchored destination. In other words, it will be hard.
The storyline at a glance
A Change of Seasons has 8 steps, from A Change of Seasons to Arluin's Request.
Maps its steps are placed on (steps per map): Suramar (8).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.