Skip to content

Quest

Missing Mages

Quest facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
50792+116via Wowhead (opens the original comment in a new tab)

Khadgar is located above Meredil on the road to Surmar, it can be slightly confusing as his quest marker and nameplate appears to be within the Meredil chamber. Just use the teleport that takes you directly above Meredil and travel south down the road a short ways. Khadgar will obliterate pretty much any mobs encountered, so during the journey with him you may want to go crazy pulling with barrage to get some easy ancient mana.

2
ctm989+33via Wowhead (opens the original comment in a new tab)

Hello, Below is the sequence of quest events for the hunter's 3rd artifact relic. As you can see below, this quest is a part of the series. This series was completed on a lvl 110 hunter with Highmountain, Stormhelm, zone questing story complete and others at ~50%. Reading through the comments for each quest can provide clarification on some of the prerequisites if you are having trouble getting the quest.

1.1.1 Lending a hand
1.1.2 Rising Troubles
1.2.1 Assassin Entrapment
2.1.1 Urgent Summons
3.1.1 Recruiting Rexxar
3.1.2 Survival Skills
3.1.3 Survive the Night
3.1.4 Champion Rexxar
3.2.1 Calling Hilaire Home
3.2.2 Bite of the Beast
3.2.3 Champion Beastmaster Hilaire
3.2.4 Homecoming
4.1.1 signaling trouble
5.1.1 Unseen protection (5Missions)
5.2.1 Aiding Our Allies (Big Gamy Ribs or highmountain Salmon or silkweave Bandages)
5.3.1 Recruiting more troops
5.4.1 Rating Razik
5.4.2 An offering of Ammo
5.4.3 Note Eating goats
5.4.4 A hunter at heart
5.4.5 Scout it out
5.4.6 Champion Hemet
5.4.7 Champion Addie Fizzlebog
6.1.1 Baron and the huntsmen
6.1.2 Awakening the senses
6.1.3 Champion: Huntsman Blake
7.1.1 Ready to Work
8.1.1 Missing mages
9.1.1 The scent of magic
9.1.2 Assisting the Archmage
9.1.3 knowing our enemy
9.2.1 On the Blink
9.3.1 Feasting the dragon
9.3.2 Cursed to Wither
9.3.3 Hungers End
10.1.1 Leyworm lure
10.1.2 To tame the beast
10.1.3 the nature of the beast
11.1.1 Requesting reinforcements (5Missions)
12.1.1 Informing our allies
13.1.1 Darkheart thicket: Nightmare Oak
13.2.1 The missing vessel (4Missions)
13.4.1 Under the sea
13.5.1 Collecting reagents
14.1.1 Leading by example
14.2.1 Azure Weapon
14.2.2 Meeting in moonclaw
14.2.3 Delicate enchantment
14.2.4 Same day delivery
15.1.1 In defense of Dalaran

After completing In Defense of Dalaran a quest will show up by your artifact altar to empower your weapon with a 3rd relic. Hope this answers people's questions regarding the hunter's campaign for the 3rd relic.

Note: If there are any mistakes, please highlight and comment to help it from causing any grief for future people following this as a event sequence.

Read all 13 on Wowhead ↗

Quest facts

LevelLevel 45
LocationSuramar, Trueshot Lodge
CategoryHunter Campaign
Quest ID42400

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42400))

Requirements

ClassHunter

Read from the Blizzard quest API.

Description

The Archmage has already made his way to Suramar, where the missing mages were last seen. Baron ran off, too. It seems that hound is eager to work again. Meet them both near the road that leads into the city. With any luck, Baron will be about to pick up on their magical scent and find the missing mages before it's too late.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Suramar Quest turn-in 1 mapped point
Suramar map showing where to go for Missing MagesTurn-in

In-game waypoint: /way #680 38.1 47.1

Trueshot Lodge Objective area no plotted point

Coordinates

  • Turn-inSuramar 38.1, 47.1/way #680 38.1 47.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Suramar map

Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Suramar:

  • Meredil, SuramarAlliance and Horde · about 230 yards west
  • Irongrove Retreat, SuramarAlliance and Horde · about 900 yards north-west
  • Obsidian Overlook, HighmountainAlliance and Horde · about 1,300 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 3,000 yards north (on the Trueshot Lodge map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold11 silver
Experience3,050 XP

Storyline

Watchers in the Wild II

Part 14 of 20.

Previous: Ready to Work · Next: The Scent of Magic

  1. 9Champion: Hemet Nesingwary
  2. 10Baron and the Huntsman
  3. 11Awakening the Senses
  4. 12Champion: Huntsman Blake
  5. 13Ready to Work
  6. 14Missing Mages
  7. 15The Scent of Magic
  8. 16Assisting the Archmage
  9. 17Knowing Our Enemy
  10. 18Leyworm Lure
  11. 19To Tame the Beast
  12. 20The Nature of the Beast

Showing steps 9 to 20 of 20.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Ready to WorkLevel 45

    If Baron's ready to work, I am too. We'll make our way to the hunter's lodge as soon as I pack up camp and get this dog fed. I'm sure with all that digging, he'll have a hearty appetite.

After this quest

Taken from the storyline's own step order.

  • The Scent of MagicLevel 45

    This is the last known location of the missing Kirin Tor. There isn't much evidence, other than a torn piece of cloth, which looks to be from one of our tabards. The scrap may be small, but it should be heavy with the essence of magic.

The storyline at a glance

Watchers in the Wild II has 20 steps, from Unseen Protection to The Nature of the Beast.

Maps its steps are placed on (steps per map): Trueshot Lodge (9), Highmountain (3), Stormheim (3), Azsuna (3).

Steps of this storyline count toward:

Other storylines on the Suramar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.