You have to "unlock" a gate by the water. You will posses a water terror and proceed to run and kill 10 vrykul. It will have a tool bar to use once you posses it. It mentions you have to be quick, but there were not any problems. Just do it fast in case :)
Quest
The Art of Being a Water Terror
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
STEP 1: Disable any UI mods. They may interfere with Blizz's new vehicle UI.
STEP 2: Go to the gate at 31, 41 and right click it. You will now take control of a Water Terror elemental.
STEP 3: Have fun learning and using his attacks to kill any 10 mobs in the surrounding area.
STEP 4: Turn in the quest to The Bone Witch, (cave entrance 32, 42), and profit.
Here is the sequence of quests that lead to the Final Challenge.
(A for Alliance, H for Horde)1A It's All Fun and Games
1H It's All Fun and Games
2 I Have an Idea, But First...
3 Free Your Mind
4A If He Cannot Be Turned
4H If He Cannot Be Turned
5A The Shadow Vault
5H The Shadow Vault
6 The Duke
7 Eliminate the Competition
8 The Bone Witch
9 Deep in the Bowels of The Underhalls
NOTE: You do not need to complete step 9, but you must be on the quest in order to loot Dr. Terrible's "Building a Better Flesh Giant", which starts step 10. I never handed in step 9, even after the Final Challenge, just to be sure.
10 The Sum is Greater than the Parts
11 The Art of Being a Water Terror
12 Through the Eye
13 Find the Ancient Hero
14 Not-So-Honorable Combat
15 Banshee's Revenge
16 Battle at Valhalas
17 Battle at Valhalas: Fallen Heroes
18 Battle at Valhalas: Khit'rix the Dark Master
19 Battle at Valhalas: The Return of Sigrid Iceborn
20 Battle at Valhalas: Carnage!
21 Battle at Valhalas: Thane Deathblow
22 Battle at Valhalas: Final ChallengeEnjoy! :D
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13091))
What to do
Description
The water lock outside my cave is teeming with elementals that the vrykul magi have yet to tame. I am going to teach you a trick for possessing these creatures for a short time, and you will use them to wreak havoc upon Jotunheim! <The banshee-infested vrykul draws magic in the air and touches a large finger to your forehead.> Go now and open the gate to the lock. A water terror will rush out and you will possess it to destroy our enemies!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #118 32.5 43.0
Coordinates
- Turn-inIcecrown 32.5, 43.0
/way #118 32.5 43.0 - Objective area (centre of the marked area)Icecrown 30.1, 40.9
/way #118 30.1 40.9 - Objective area (centre of the marked area)Icecrown 31.4, 28.8
/way #118 31.4 28.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Research Ruination about 780 yards
- Scourge War Machines about 780 yards
- Frozen Solid about 780 yards
- A New Foothold about 780 yards
- Cult Couture about 780 yards
- Secrets in Shadows about 780 yards
- A Message from Above about 780 yards
- Only Shadows Remain about 780 yards
- Fighting for Attention about 780 yards
- Bursting the Bubble about 780 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Icecrown:
- Death's Rise, Icecrown
- The Shadow Vault, Icecrown
- River's Heart, Sholazar Basin
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 56 comments
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: Knights of the Ebon Blade +250
Freed from the grasp of the Lich King, his former Death Knights have regrouped against him under the banner of Highlord Darion Mograine.
Reputation group: Wrath of the Lich King.
Other quests in Icecrown that reward Knights of the Ebon Blade reputation: To the Rise with all Due Haste! (+10), The Story Thus Far... (+10), Blood in the Water (+250), From Their Corpses, Rise! (+250), You'll Need a Gryphon (+250), No Fly Zone (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Icecrown
Part 102 of 167.
Previous: The Sum is Greater than the Parts · Next: Through the Eye
- 97The Rider of Blood
- 98The Fate of Bloodbane
- 99Eliminate the Competition
- 100The Bone Witch
- 101The Sum is Greater than the Parts
- 102The Art of Being a Water Terror
- 103Through the Eye
- 104Find the Ancient Hero
- 105Not-So-Honorable Combat
- 106Banshee's Revenge
- 107Battle at Valhalas
- 108Battle at Valhalas: Fallen Heroes
Showing steps 97 to 108 of 167.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Sum is Greater than the Parts
Opening the tome, you notice all manner of disgusting illustrations concerning the construction of what the doctor refers to as "the ultimate weapon"! Clearly the prototype, Nergeld, is the massive flesh giant standing still at the end of the nearby Hall of Horrors.
After this quest
Taken from the storyline's own step order.
- Through the Eye
We must use the Lich King's tools against him if we are to decide our next step. Over the mountain to the southwest lies Kul'galar Keep. Within it reside the oracles of Jotunheim who receive orders from their master and scry upon others through the Eye of the Lich King.
The storyline at a glance
Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.
Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Icecrown map
- Return of the Scourge
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.