Sully Kneecapper is the second in the Crucible of Carnage series, similar to the previous mini arena events of the past. He is the Alliance mob that the Horde must face in order to advance in the chain.
Sully has three main attacks:
A melee attack that hits for around 8-10k on plate afflicting them with a knockback.
An area of effect attack that lays "mines" on the ground.
A weak charge attack that hits for about 2.5k health that stuns the target.
The melee attack is the main threat in this fight as your tank will become easily overwhelmed without proper healing and the incoming damage is fairly consistent.
While this is going on he will cast his AoE ability which lays a marker on the ground, similar to the Ick and Krik fight in The Pit of Saron. These are easily avoided with proper movement and common sense.
Lastly, Sully will charge a party member at random. Carrying them a few feet from your group and stunning them. While the damage from this is minimal, it is worth keeping an eye on in case someone is charged into a left over mine from his AoE attack.
Overall, Sully is a simple fight for any well co-ordinated group and will prove a challenge for any class attempting to solo him with insufficient gear or a self heal capability.
Quest
The Crucible of Carnage: The Wayward Wildhammer!
A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quick fight. He will place targets on the ground, and shortly after, lightning bolts will land there. Don't stand in them. He will also pick up a random person and charge them into the walls. Doesn't do a lot of damage, and can simply be walked off.
Just tried him today with my 84 priest, an 84 warr and sham, and he won't even go hostile for us. We accept the quest, he wanders out, spouts some rubbish about his sister being able to beat us and then sits there, then the quest fails. Tried multiple times.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27865))
Requirements
Read from the Blizzard quest API.
What to do
Description
You're going to love this one! The Wildhammer heard you were entering the arena and they're determined to make sure you don't leave it. Time for some good ol' {race} on dwarf action! Let me know when you're ready to do this!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #241 50.7 58.4
Coordinates
- Turn-inTwilight Highlands 50.7, 58.4
/way #241 50.7 58.4 - Objective areaTwilight Highlands 50.7, 58.3
/way #241 50.7 58.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Twilight Highlands map
- Where Are the Workers? about 340 yards
- A Little Goodwill about 340 yards
- Worthwhile Repairs about 340 yards
- Peon Promotions! about 340 yards
- More Doom about 430 yards
- Xal'atath's Proven Faithful about 440 yards
- Honor the Flame about 450 yards
- Midnight Dress about 530 yards
- No Problem Too Small about 640 yards
- A Party in Your Honor about 700 yards
Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Twilight Highlands:
- Bloodgulch, Twilight Highlands
- Crushblow, Twilight Highlands
- The Gullet, Twilight Highlands
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Twilight Highlands map
Storyline
Twilight Highlands
Part 114 of 236.
Previous: The Crucible of Carnage: The Deadly Dragonmaw! · Next: The Crucible of Carnage: Calder's Creation!
- 109Eye Spy
- 110The Crucible of Carnage: The Bloodeye Bruiser!
- 111The Crucible of Carnage: The Bloodeye Bruiser!
- 112The Crucible of Carnage: The Bloodeye Bruiser!
- 113The Crucible of Carnage: The Deadly Dragonmaw!
- 114The Crucible of Carnage: The Wayward Wildhammer!
- 115The Crucible of Carnage: Calder's Creation!
- 116The Crucible of Carnage: The Earl of Evisceration!
- 117The Crucible of Carnage: The Twilight Terror!
- 118Dragonmaw Takedown
- 119Fight Like a Wildhammer
- 120Never Leave a Dinner Behind
Showing steps 109 to 120 of 236.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Crucible of Carnage: The Deadly Dragonmaw!
You're going to love this one! The Dragonmaw heard you were entering the arena and they're determined to make sure you don't leave it. Time for some good ol' <race> on orc action! Let me know when you're ready to do this!
After this quest
Taken from the storyline's own step order.
- The Crucible of Carnage: Calder's Creation!
Grim and gory, this next match is sure to have the crowd groanin' one way or another. Calder Gray has been gathering the bodyparts of defeated challengers and building the perfect champion. This thing is the ultimate cobbled collaboration of corpsified combatants.
The storyline at a glance
Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.
Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Twilight Highlands map
- Allies of the Horde: Vulpera
- The Cult Within
- In the Shadow of Crimson Wings
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.