All three quest rewards are INT gear, as I don't actually have a caster class I feel quite slighted here. Great for Mages/Locks then Druids then Shaman but nothing for melee class.
Quest
Dragonmaw Takedown
A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I could still get these while not on the quest. So if you have nothing to do: just go farm these for the daily
Don't forget the hunters :D
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27754))
Requirements
Read from the Blizzard quest API.
What to do
Description
The Dragonmaw! <Colin spits.> Monsters, all of them. We've fought them up and down these highlands since the last war. And now they're joining forces with the Horde? If you're going to convince us Wildhammers to unite under the Alliance banner, you'd best prove yourself against the Dragonmaw. Wade into the battle that's raging in the Thundermar ruins to the south and southwest. Kill Dragonmaw marauders and collect the insignias that their greatest warriors wear. Then we'll talk.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #241 49.0 29.8
Coordinates
- Turn-inTwilight Highlands 49.0, 29.8
/way #241 49.0 29.8 - Objective area (centre of the marked area)Twilight Highlands 49.5, 38.8
/way #241 49.5 38.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Twilight Highlands map
- Honor the Flame about 100 yards
- Desecrate this Fire! about 620 yards
- Investigating the Highlands about 1,010 yards
- More Doom about 1,440 yards
- Xal'atath's Proven Faithful about 1,450 yards
- Midnight Dress about 1,490 yards
- Twilight's Dawn about 1,790 yards
- The Twilight Highlands about 1,790 yards
- Cult It Out about 1,790 yards
- Disrupt the Call about 1,790 yards
Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:
- Thundermar, Twilight Highlands
- Kirthaven, Twilight Highlands
- Victor's Point, Twilight Highlands
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Other quests on the Twilight Highlands map
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Wildhammer Clan +250
The Wildhammer dwarves are known for their near-reckless courage as well as their unsurpassed gryphon-riding skills. After losing their home of Grim Batol to a Dark Iron Curse, they've spread their dwellings around the Twilight Highlands.
Reputation group: Cataclysm.
Other quests in Twilight Highlands that reward Wildhammer Clan reputation: Bird Down! Bird Down! (+25), Roots'll Do 'Er (+250), Wings Over Highbank (+25), Firebeard's Patrol (+25), Dunwalds Don't Die (+25), While Meeting The Family (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Twilight Highlands
Part 118 of 236.
Previous: The Crucible of Carnage: The Twilight Terror! · Next: Fight Like a Wildhammer
- 113The Crucible of Carnage: The Deadly Dragonmaw!
- 114The Crucible of Carnage: The Wayward Wildhammer!
- 115The Crucible of Carnage: Calder's Creation!
- 116The Crucible of Carnage: The Earl of Evisceration!
- 117The Crucible of Carnage: The Twilight Terror!
- 118Dragonmaw Takedown
- 119Fight Like a Wildhammer
- 120Never Leave a Dinner Behind
- 121A Vision of Twilight
- 122We All Must Sacrifice
- 123The Eyes Have It
- 124Eye Spy
Showing steps 113 to 124 of 236.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Crucible of Carnage: The Twilight Terror!
We've got someone you'll really love to hate this time around. I wasn't sure at first if I should let him into the pit, but a fight's a fight! And who am I to turn down some guaranteed cash?! This guy hails from the Twilight Citadel itself, and comes toting a toasty punch.
After this quest
Taken from the storyline's own step order.
- Fight Like a Wildhammer
S'not a boast to say that we Thundermars brew the finest ale in the Eastern Kingdoms. It's 220 proof. Yeah, you heard me! As folks fled from the south to the town center, they were forced to leave behind their ale. <Blundy pauses, allowing the gravity of the situation to soak in.> GET IT BACK!
Quests that require this one
The storyline at a glance
Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.
Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Twilight Highlands map
- Allies of the Horde: Vulpera
- The Cult Within
- In the Shadow of Crimson Wings
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.