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Quest

The Cycle of Life

A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Mypciscraze+9via Wowhead (opens the original comment in a new tab)

Hi all

On This WQ You need to Navigate Crab to kill 20 turtles. You can go left and right, as well after you will kill one turtle you can throw the shell to kill turtle far awey on same line. If you will be hit don't wary you can try one more time your kills will be save.

See My Video if need it - https://youtu.be/JUUumMwNaPo

Hope that help You :)

3
obbig+1via Wowhead (opens the original comment in a new tab)

Time to get revenge on the turtles who frustrated us at times lol. Can be tricky judging which turtle to go for due to your low point of view as the crab. Also watch double clicking your keybind before the crab moves or you'll find yourself getting hit due to moving two spaces (very touchy controls for me). Can get hit around 4 or 5 times before you die as crab.

If you want a way to up the difficulty (if you're a masochist), try doing it on a Warlock alt. Added to the fun I listed above is the addition of Wild Imps to block your view, and of course the random spawns of other demons. Would love it if the random one's frequency out and about was the same as in this quest though, having 3 out at once!

Read all 6 on Wowhead ↗

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Quest facts

LevelLevel 50
LocationDrustvar
SideBoth
SharableNo
Added inBattle for Azeroth
Quest ID55215

The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55215))

Requirements

Quest typeTortollan World Quest - 8.0

Read from the quest filters in the current retail client build.

Objectives

  • Stop Juvenile Turtles From Reaching the Ocean x 20
  • Speak to Scrollsage Nola

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Drustvar Objective area 1 mapped point
Drustvar map showing where to go for The Cycle of LifeObjective area

In-game waypoint: /way #896 21.6 26.6

Coordinates

  • Objective areaDrustvar 21.6, 26.6/way #896 21.6 26.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Drustvar map

Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s first objective area marker on Drustvar:

  • Whitegrove Chapel, DrustvarAlliance and Horde · about 450 yards north-east
  • Watchman's Rise, DrustvarAlliance · about 600 yards east
  • Anyport, DrustvarAlliance and Horde · about 660 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Community notes from Wowhead · 6 comments

Top 3 shown above

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

The top 3 are shown in Top Comments above. Read all 6 on Wowhead.

Where this quest fits

Other storylines on the Drustvar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.