So, for those like me that leveled up without questing in Drustvar, to unlock the Watchman's Rise flight path, you need to start the questline at Hangman's Point that involves Lucille Waycrest being hanged.
Follow Lucille's questline and it will intertwine with Marshal Everit Reade allowing you to finish the questchain to unlock the flight path.
Quest
The Road to Corlain
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
End of the quest is bugged, can't hop on the gryphons to head back to camp. Can still be turned in by heading there on foot, but don't drive yourself crazy logging in/out and resetting the UI, just take the short hike. :)
Speak with [npc=131636] at Watchman's Rise.
/way Drustvar 32.01 31.06 Marshal Everit ReadeThe Road to Corlain quest video: https://www.youtube.com/watch?v=k8z1rstx9V4
This quest is a part of Break On Through questchain of the Drust Do It. achievement.78Break On Through [spell=261479][npc=131638]Watchman's Risehttps://youtu.be/zQra9_gP99M
Id column is approximate quest № In Drustvar storyline (Drust Do It. <= for more info)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49926))
Requirements
Read from the Blizzard quest API.
What to do
Description
Lord and Lady Waycrest lay trapped in Waycrest Manor. Before we can reach them, however, we must brave through the city of Corlain... which is firmly in the grasp of the Heartsbane. Our first course of action should be to set up a forward outpost. Our scouts have found that the tower at Watchman's Rise is only lightly guarded. I recommend we take the tower from them. This is now your command, Inquisitor. Say the word, and we ride.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #896 32.1 30.9
Coordinates
- Turn-inDrustvar 32.1, 30.9
/way #896 32.1 30.9 - Objective areaDrustvar 37.0, 50.1
/way #896 37.0 50.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Remembering the Fallen same spot
- A Traitor's Death about 50 yards
- Implements of Ill Intent about 50 yards
- Digging for Scraps about 60 yards
- The Bleak Hills about 60 yards
- Her Dog Days Are Over about 60 yards
- Make it Wright about 70 yards
- The Shrine of the Eventide about 210 yards
- High Prospects about 210 yards
- Drop It! about 270 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Watchman's Rise, Drustvar
- Whitegrove Chapel, Drustvar
- Anyport, Drustvar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 14 comments
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Other quests on the Drustvar map
Reward details
Reputation: Order of Embers +10
An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
Reputation group: Battle for Azeroth.
Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Corlain
Part 1 of 9.
Next: The First Watch
- 1The Road to Corlain
- 2The First Watch
- 3A Weather Eye
- 4A Steady Ballast
- 5Precious Metals
- 6An Improvised Arsenal
- 7Witchrending
- 8Barrier Buster
- 9Break On Through
Also part of: Darkness of Drustvar (part 39 of 51).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- The First Watch
As you can see, the coven has conscripted my own guardsmen into their service. Though I am loath to battle my own, these men are too corrupted by the coven's magic to be saved. For them, death is the only mercy we can give. The Inquisitors and I can handle the regiment stationed outside.
The storyline at a glance
Corlain has 9 steps, from The Road to Corlain to Break On Through.
Maps its steps are placed on (steps per map): Drustvar (9).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Hangman's Point
- Alpine Rise
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.