[item=156859] drops from [npc=133112]s, so you have to hunt some for.
Drop rate isnt 100%, but quest doesnt take much time to complete.
After collecting the key, free Warren Ashton from the cage at 24.6 56.6 spot.Saving Master Ashton - www.youtube.com/watch?v=KWWhIZzbfsc
Quest
Saving Master Ashton
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
May just be luck or buggy but after i killed a dozen or so and no key I abandoned quest. First kill after picking it up again i got the key.
Free Warren Ashton from the cage.
You'll need a [item=156859] that drops from [npc=133112].
/way Drustvar 21.09 55.31 Warren Ashton Cage
Saving Master Ashton quest video: https://www.youtube.com/watch?v=drRdJJ9Q5FQ
This quest is a part of Stick It To 'Em questchain of the Drust Do It. achievement.67Stick It To 'EmCrimson Foresthttps://youtu.be/hW2J8ITOCPA69Stick It To 'EmCrimson Foresthttps://youtu.be/lZw76bQI-CM71Stick It To 'Em[npc=133098]Crimson Foresthttps://youtu.be/c3U2Lz-weto
Id column is approximate quest № In Drustvar storyline (Drust Do It. <= for more info)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50265))
Requirements
Read from the Blizzard quest API.
What to do
Description
I believe I see Master Ashton in a cage. He must be freed! Those witches with the long masks appear to be in charge. I bet they would have the means to open his cage. I will remain here to protect Apprentice Webb and keep the area secure.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #896 20.6 57.5
Coordinates
- Turn-inDrustvar 20.6, 57.5
/way #896 20.6 57.5 - Objective areaDrustvar 21.0, 55.3
/way #896 21.0 55.3 - Objective area (centre of the marked area)Drustvar 21.8, 56.6
/way #896 21.8 56.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Into the Crimsonwood same spot
- Into Darkness about 400 yards
- Runic Resistance about 400 yards
- An Economic Opportunity about 430 yards
- Cutthroat Business Practices about 430 yards
- Asking for a Friend about 440 yards
- Can't Teach on an Empty Stomach about 440 yards
- Meet Sweetflower about 450 yards
- Curiously Strong about 450 yards
- A Weapon of Old about 460 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Anyport, Drustvar
- Falconhurst, Drustvar
- Arom's Stand, Drustvar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 8 on Wowhead.
Reward details
Reputation: Order of Embers +75
An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
Reputation group: Battle for Azeroth.
Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Crimson Forest
Part 1 of 10.
Next: Odds and Ends
- 1Saving Master Ashton
- 2Odds and Ends
- 3A Little 'Pick Me Up'
- 4Deeper into the Woods
- 5Stopping the Grand Rite
- 6Matrons of the Crimsonwood
- 7Controlling the Situation
- 8Witch Way Out?
- 9In the Hall of the Drust King
- 10Stick It To 'Em!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Odds and Ends
Master Ashton's going to probably need something bracing once we get him free. I know of a quick potion guaranteed to get anyone to snap out of it, but I'm going to need a few things first. Those wicker dogs down there have some organic parts I can use and the witches are carrying bags of reagents.
The storyline at a glance
Crimson Forest has 10 steps, from Saving Master Ashton to Stick It To 'Em!.
Maps its steps are placed on (steps per map): Drustvar (10).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Corlain
- Hangman's Point
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.