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Quest

Saving Master Ashton

A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
varenne+3via Wowhead (opens the original comment in a new tab)

Free Warren Ashton from the cage.
You'll need a [item=156859] that drops from [npc=133112].
/way Drustvar 21.09 55.31 Warren Ashton Cage

Saving Master Ashton quest video: https://www.youtube.com/watch?v=drRdJJ9Q5FQ
This quest is a part of Stick It To 'Em questchain of the Drust Do It. achievement.

ID
Quest
Questgiver
Zone
62
Stick It To 'Em
[npc=131879]
Falconhurst
https://youtu.be/2Oo49ydnjPU
63<
Stick It To 'Em
[npc=133098]
Crimson Forest
https://youtu.be/drRdJJ9Q5FQ
64
Stick It To 'Em
[npc=133126]
Crimson Forest
https://youtu.be/yz9iu3AMDXQ
65
Stick It To 'Em
[npc=133126]
Crimson Forest
https://youtu.be/GBcKmmtqk0o
66
Stick It To 'Em
[npc=133098]
Crimson Forest
https://youtu.be/QDM4GyiYlns
67
Stick It To 'Em
Crimson Forest
https://youtu.be/hW2J8ITOCPA
68
Stick It To 'Em
[npc=133098]
Crimson Forest
https://youtu.be/2-d12RvN2lA
69
Stick It To 'Em
Crimson Forest
https://youtu.be/lZw76bQI-CM
70
Stick It To 'Em
[npc=133098]
Crimson Forest
https://youtu.be/agwBF_7DdDQ
71
Stick It To 'Em
[npc=133098]
Crimson Forest
https://youtu.be/c3U2Lz-weto
72
Stick It To 'Em
[npc=134301]
Crimson Forest
https://youtu.be/6Vp-7E-ych0


Id column is approximate quest № In Drustvar storyline (Drust Do It. <= for more info)

Read all 8 on Wowhead ↗

Quest facts

LevelLevel 20-60
Quest ID50265

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50265))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineCrimson Forest, step 1 of 10
Rewards25g 74s, 8,150 XP

Description

I believe I see Master Ashton in a cage. He must be freed! Those witches with the long masks appear to be in charge. I bet they would have the means to open his cage. I will remain here to protect Apprentice Webb and keep the area secure.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Drustvar Quest turn-in 8 mapped points
Drustvar map showing where to go for Saving Master AshtonTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #896 20.6 57.5

Coordinates

  • Turn-inDrustvar 20.6, 57.5/way #896 20.6 57.5
  • Objective areaDrustvar 21.0, 55.3/way #896 21.0 55.3
  • Objective area (centre of the marked area)Drustvar 21.8, 56.6/way #896 21.8 56.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Drustvar map

Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Drustvar:

  • Anyport, DrustvarAlliance and Horde · about 550 yards north
  • Falconhurst, DrustvarAlliance · about 680 yards south-east
  • Arom's Stand, DrustvarAlliance · about 1,000 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 90 yards north
  • Objective areaabout 70 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP
ReputationOrder of Embers +75

Reward details

Reputation: Order of Embers +75

An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.

Reputation group: Battle for Azeroth.

Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Crimson Forest

Part 1 of 10.

Next: Odds and Ends

  1. 1Saving Master Ashton
  2. 2Odds and Ends
  3. 3A Little 'Pick Me Up'
  4. 4Deeper into the Woods
  5. 5Stopping the Grand Rite
  6. 6Matrons of the Crimsonwood
  7. 7Controlling the Situation
  8. 8Witch Way Out?
  9. 9In the Hall of the Drust King
  10. 10Stick It To 'Em!

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • Odds and EndsDrustvar · Level 20-60

    Master Ashton's going to probably need something bracing once we get him free. I know of a quick potion guaranteed to get anyone to snap out of it, but I'm going to need a few things first. Those wicker dogs down there have some organic parts I can use and the witches are carrying bags of reagents.

The storyline at a glance

Crimson Forest has 10 steps, from Saving Master Ashton to Stick It To 'Em!.

Maps its steps are placed on (steps per map): Drustvar (10).

Steps of this storyline count toward:

Other storylines on the Drustvar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.