Quest
The G.O.L.E.M. Goes Berserk!
A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84674))
What to do
Description
The G.O.L.E.M.'s gone berserk! Haywire! Bonkers! I gotta go chase it down--who knows what kinda trouble an invention that powerful could cause! Plus, imagine how mad my old man would be if we lost it! I hate to ask you to clean up my messes, but someone's gotta hang back and get everything in order again. Could you do that?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2346 39.7 61.4
Coordinates
- Turn-inUndermine 39.7, 61.4
/way #2346 39.7 61.4 - Objective area (centre of the marked area)Undermine 36.5, 61.6
/way #2346 36.5 61.6 - Objective areaUndermine 37.3, 53.0
/way #2346 37.3 53.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Undermine map
- Split Venture about 80 yards
- Eyes from Above about 80 yards
- Tenant Trouble about 90 yards
- Renegotiations about 90 yards
- Property Devalued about 100 yards
- Renter's Insurance about 100 yards
- Weapons Cash about 100 yards
- My Hole in the Wall about 100 yards
- Breakneck Racing - Casino Cruise about 110 yards
- Welcome to Undermine about 110 yards
Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Undermine:
- The Incontinental Hotel
- The Heaps
- Slam Central Station
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
The G.O.L.E.M. of Progress
Part 4 of 5.
G.O.L.E.M. Local Story
Previous: World's Okayest Inventor · Next: Showdown in the Attic
- 1The G.O.L.E.M. of Progress
- 2Garbage Day
- 3World's Okayest Inventor
- 4The G.O.L.E.M. Goes Berserk!
- 5Showdown in the Attic
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- World's Okayest Inventor
I'm... not the inventor my old man is. Or much of an inventor at all, really. My masterwork is over by the wall there, but to be honest, there's a lot of work that still needs to be done to get it to do... anything. But this!
After this quest
Taken from the storyline's own step order.
- Showdown in the Attic
I've been so blind! Everything's falling apart! The neighborhood is worse off than ever, and the G.O.L.E.M.'s to blame! And my boy, my dear Pitz... He ran into this building to try and stop the contraption. I was so hard on him, and now I might never see him again... You gotta find him.
The storyline at a glance
The G.O.L.E.M. of Progress has 5 steps, from The G.O.L.E.M. of Progress to Showdown in the Attic.
Maps its steps are placed on (steps per map): Undermine (5).
Steps of this storyline count toward:
Other storylines on the Undermine map
- Ignite the Fuel of Change
- Hard Ways at the Gallagio
- Undermine Awaits
- Uncovering the Truth
- Skyracing
- Breaking the Shackles
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.