Nothing too bad, although they can now decrease the amount of ethereals...like it was made just to slow down players in the beginning. need to reduce the amount or some players will remain a longer time just trying to get through this mob of ethereals
Quest
Ethereal Invasion
A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83126))
What to do
Description
Just moments ago, these ethereals appeared out of nowhere. They attacked Noggenfogger and attempted to haul him off. I made short work of the first attackers, but they keep coming. Now they're searching every building and killing anyone who stands in their way. I don't know what they're looking for, but we can't allow them to continue this slaughter. Let's teach them a lesson.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2346 29.5 69.5
Coordinates
- Turn-inUndermine 29.5, 69.5
/way #2346 29.5 69.5 - Objective area (centre of the marked area)Undermine 29.5, 68.3
/way #2346 29.5 68.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Undermine map
- Price Hike same spot
- In the Mix about 40 yards
- Potion Commotion about 40 yards
- Liberation of Undermine: The House Loses about 50 yards
- Skyrider Racing - The Heaps Leap about 130 yards
- A Vat in the Pan about 160 yards
- Shield Your Eyes about 180 yards
- Potent Potables about 200 yards
- My Hole in the Wall about 200 yards
- Test Run about 210 yards
Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Undermine:
- Slam Central Station
- The Heaps
- The Incontinental Hotel
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Undermine map
Storyline
Breaking the Shackles
Part 1 of 7.
Next: Phase Shift
- 1Ethereal Invasion
- 2Phase Shift
- 3Evacuation Plan
- 4Racing the Clock
- 5Get Our People Out
- 6Nowhere Left to Hide
- 7Sour Victory
Also part of: Catch Up: War Within: Wrapper 4 (part 2 of 21).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Phase Shift
As soon as the ethereals attacked, phase resonance tore open rifts throughout the area. The rifts are gone, but the ethereals can return while the resonance remains. That is how they call more soldiers and communicate with their commanders. We need to destroy that resonance.
The storyline at a glance
Breaking the Shackles has 7 steps, from Ethereal Invasion to Sour Victory.
Maps its steps are placed on (steps per map): Undermine (7).
Steps of this storyline count toward:
Other storylines on the Undermine map
- Ignite the Fuel of Change
- Hard Ways at the Gallagio
- Undermine Awaits
- Uncovering the Truth
- Skyracing
- The Perfect Wedding
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.