Quest
Tenant Trouble
A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84379))
What to do
Description
<Gabi waves you over urgently. The small goblin wrings her hands together nervously trying to find the words to explain her concern.> Some goblins aren't moving out--they're being kidnapped. I know it. My friends wouldn't have moved. They wouldn't. <Gabi looks up at you imploringly with misty eyes.> Please help, {class}. Please?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2346 39.7 68.0
Coordinates
- Turn-inUndermine 39.7, 68.0
/way #2346 39.7 68.0 - Objective area (centre of the marked area)Undermine 46.0, 69.9
/way #2346 46.0 69.9 - Objective areaUndermine 39.8, 68.0
/way #2346 39.8 68.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Undermine map
- The G.O.L.E.M. Goes Berserk! about 90 yards
- Showdown in the Attic about 90 yards
- Eyes from Above about 130 yards
- Split Venture about 130 yards
- Breakneck Racing - Junkyard Jaunt about 160 yards
- Skyrider Racing - The Heaps Leap about 170 yards
- Expedited Delivery about 180 yards
- Chasing a Lead about 190 yards
- Shield Your Eyes about 190 yards
- Breakneck Racing - Casino Cruise about 200 yards
Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Undermine:
- The Heaps
- The Incontinental Hotel
- Slam Central Station
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Property Devalued
Part 2 of 6.
Previous: Property Devalued · Next: Renter's Insurance
- 1Property Devalued
- 2Tenant Trouble
- 3Renter's Insurance
- 4Weapons Cash
- 5Renegotiations
- 6My Hole in the Wall
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Property Devalued
<You come across a wanted poster that has been nailed on top of a for rent sign.> WANTED: Seeking able-bodied adventurer to work as security for local apartment complex. Must be capable of not dying. REWARD: Free room and board in exchange for services rendered.
After this quest
Taken from the storyline's own step order.
- Renter's Insurance
It's bad enough that the old skinflint landlord is letting this place slowly fall apart, but now we got even bigger problems. Recently, those would-be gangsters up the road, the Underriders, went from petty theft and noise complaints to being a heavily armed menace.
Quests that require this one
The storyline at a glance
Property Devalued has 6 steps, from Property Devalued to My Hole in the Wall.
Maps its steps are placed on (steps per map): Undermine (6).
Steps of this storyline count toward:
Other storylines on the Undermine map
- Ignite the Fuel of Change
- Hard Ways at the Gallagio
- Undermine Awaits
- Uncovering the Truth
- Skyracing
- Breaking the Shackles
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.