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Quest

The Second Riddle: Fellowship

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Voxxel+49via Wowhead (opens the original comment in a new tab)

  • You are to gong the huge bell with the mallet laid next to its right pillar.

  • [npc=64694] comes up, you start the fight. His only special is [spell=134261], tossing some beer to you. You can choose to step out of the beer or standing right in it and receive attack speed bonus and some more damage taken. He does very low damage to you so you're free to stay. He dies in a few seconds anyway.

  • You beat him, click on the large beer keg and move on.


(It is strange that [spell=134261]'s tooltip says "Attack speed increased by 5%" while the spell details declare Decrease Attack Speed by 5%.)

2
Foxworth+32via Wowhead (opens the original comment in a new tab)

For me, the quest bugged. When I used the mallet, nothing happened. The mallet disappeared and no challenger could be found.

If this happens to you, don't worry! Don't abandon your quest and go re-take it. The mallet will respawn after sometime and you can try again (for me it worked the second time).

3
sorceressdee+21via Wowhead (opens the original comment in a new tab)

  1. Go to Jade Forest, Coords 33,34 which is to the southwest of Tian Monastery

  2. Find the little turning gears next to the pillar of the bell, and use them.

  3. An NPC comes up and attacks you, defeat him

  4. Then he drops a beer keg which you pick up and hand in with the other challenges at lion's landing in krasarang wilds.

Read all 25 on Wowhead ↗

Quest facts

LevelLevel 15-35
CategoryPandaren Campaign
Quest ID32333

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(32333))

Description

You want to stop the Divine Bell? We need the mallet first. You want the mallet? We need to be friends first. You want to be friends? We need a Metal brew first. You want a Metal brew? You need to go to the Shrine of Fellowship first. You want to go to the Shrine of Fellowship? Great! It's in the Jade Forest southeast of the Tian Monastery. Ring the bell and get the Monkey King some brew while there. Oh... you may have to fight for it.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Krasarang Wilds Quest turn-in 1 mapped point
Krasarang Wilds map showing where to go for The Second Riddle: FellowshipTurn-in

In-game waypoint: /way #418 88.9 31.7

The Jade Forest Objective area 3 mapped points
The Jade Forest map showing where to go for The Second Riddle: FellowshipObjective areaObjective areaObjective area

In-game waypoint: /way #371 33.4 34.2

Coordinates

  • Turn-inKrasarang Wilds 88.9, 31.7/way #418 88.9 31.7
  • Objective areaThe Jade Forest 33.4, 34.2/way #371 33.4 34.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Krasarang Wilds map

Quests whose map markers the client places closest to this one on Krasarang Wilds, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Krasarang Wilds:

  • Lion's Landing, Krasarang WildsAlliance · about 100 yards south
  • Zhu's Watch, Krasarang WildsAlliance and Horde · about 920 yards north-west
  • Paw'Don Village, Jade ForestAlliance · about 960 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 3,200 yards north (on The Jade Forest map)
  • Objective areaabout 3,200 yards north (on The Jade Forest map)
  • Objective areaabout 3,200 yards north (on The Jade Forest map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP

Reward details

Currency: Operation: Shieldwall x 75,000

Grants Reputation with Operation: Shieldwall.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Operation Shieldwall

Part 35 of 43.

Previous: The First Riddle: Mercy · Next: The Third Riddle: Strength

  1. 30Nowhere to Run
  2. 31What Had To Be Done
  3. 32The Harmonic Mallet
  4. 33The Monkey King
  5. 34The First Riddle: Mercy
  6. 35The Second Riddle: Fellowship
  7. 36The Third Riddle: Strength
  8. 37The Greatest Prank
  9. 38The Handle
  10. 39The Head
  11. 40The Harmonic Ointment
  12. 41The Bell Speaks

Showing steps 30 to 41 of 43.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The First Riddle: MercyLevel 15-35

    So, you wake up the Monkey King for a mallet hmmm? Answer first, these riddles three, and then the mallet you shall see. First riddle! "Softly singing a song of pain There is a creature tortured and lame. Way down south and beyond the wall, It hides from its wikket masters' call.

After this quest

Taken from the storyline's own step order.

  • The Third Riddle: StrengthLevel 15-35

    The mallet you seek is not a toy for children, It calls trouble like the song of a siren. A test of strength the Monkey King will require, Before you receive this tool of your desire.

Quests that require this one

The storyline at a glance

Operation Shieldwall has 43 steps, from Meet the Scout to The Silence.

Maps its steps are placed on (steps per map): Kun-Lai Summit (14), Krasarang Wilds (12), Dalaran (8), Deeprun Tram (3).

Steps of this storyline count toward:

Other storylines on the Krasarang Wilds map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.