For this quest you dont need stones like the previous quest. The next quest sends you into a dungeon. Just incase you came here to know which stones to bring incase you have some already cut.
Quest
The Shrine of Nature
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Path up to the shrine starts at about /way 42.25 66.84.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49587))
Requirements
Read from the Blizzard quest API.
Description
Another shrine resides right here in Zuldazar. According to de journal, de earthen talks about creating green hued jewels dere. I wonder if dat's anything like de viridium we find in de ore we mine. Go and see if de shrine still stands. Hopefully, we can still make use of it. I'll continue to study de journal for more information.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #862 43.2 64.3
Coordinates
- Turn-inZuldazar 43.2, 64.3
/way #862 43.2 64.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Atal'Dazar: Not All That Glitters... same spot
- Behind Mogu Lines about 420 yards
- Xibalan Ecology about 440 yards
- Scrying for the Eye about 440 yards
- Grand Theft Telemancy about 440 yards
- Archaeological Efficiency about 440 yards
- The Bloodwatcher Legacy about 440 yards
- A Dark (Iron) Tide about 450 yards
- Spirits' Belongings about 460 yards
- A Port in Peril about 470 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Xibala, Zuldazar
- Warport Rastari, Zuldazar
- The Mugambala, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 2 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Where this quest fits
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.