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Quest Log

Grand Theft Telemancy (Horde)

Grand Theft Telemancy is a Horde-only quest for level 10-60 in Zuldazar. It is step 7 of 7 in the Fossil Extraction storyline, the final step. The quest's turn-in marker is in Zuldazar at 44.2, 72.0. It rewards 5 reward items, 1 reputation reward, 10,200 experience and money.

Description

They must not keep the Eye, <name>.

Fortunately I am more than an archaeologist. I am a telemancer. Chief Telemancer Oculeth himself trained the woman who trained my master. I can retrieve the relic with these arts.

All you need to do is place a telemancy beacon near the Eye. I can then retrieve both it AND you safely back to camp. The Alliance will find themselves empty-handed.

While you're at it, do deliver my "thanks" to the individual responsible for snatching the Eye out from under us.

Rewards

You will be able to choose one of these rewards:

Money51 gold48 silver
Experience10,200 XP
ReputationZandalari Empire +250
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Cerura+20via Wowhead (opens the original comment in a new tab)

So at first I read the quest and thought "Greaaat, I need to get to the artifact by myself and kill Urda and place the beacon, but you do all the hard work, right, Astrandis? Oh well, maybe the mobs respawn fast and a teleport back could save me some time". And then...well, no spoilers.

Not that I hold any grudges, but think we could talk to Occuleth to tell the woman who trained this guy's master to tell this guy's master to fail him in his apprenticeship? "That worked precisely as I imagined it would."...

Read all 15 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP10,200
MoneyGold51g 48s
ReputationZandalari Empire+250

Reward details

Pick one of these

TypeMail Feet
Item level50
BindingBinds when picked up
Armor14
Stats+8 Agility or Intellect, +11 Stamina, +8 Haste, +7 Mastery
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for28 gold24 silver
TypeCloth Feet
Item level50
BindingBinds when picked up
Armor6
Stats+8 Intellect, +11 Stamina, +8 Mastery, +7 Critical Strike
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for28 gold14 silver
TypePlate Feet
Item level50
BindingBinds when picked up
Armor21
Stats+8 Strength or Intellect, +11 Stamina, +8 Haste, +7 Critical Strike
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for28 gold4 silver
TypeLeather Feet
Item level50
BindingBinds when picked up
Armor10
Stats+8 Agility or Intellect, +11 Stamina, +8 Versatility, +7 Mastery
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for28 gold34 silver
TypeCloth Back
Item level50
BindingBinds when picked up
Armor4
Stats+6 Agility or Strength or Intellect, +9 Stamina, +6 Haste, +5 Critical Strike
Suited toDiscipline, Balance, Restoration, Arcane, Fire, Frost, Mistweaver, Holy, Devourer, Destruction, Demonology, Affliction, Elemental, Shadow, Augmentation, Preservation, Devastation, Vengeance, Enhancement, Subtlety, Outlaw, Assassination, Windwalker, Feral, Guardian, Havoc, Beast Mastery, Marksmanship, Survival, Brewmaster, Protection, Fury, Arms, Retribution, Unholy, Blood
Sells to vendors for26 gold82 silver

Reputation: Zandalari Empire +250

The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.

Reputation group: Battle for Azeroth.

Other quests in Zuldazar that reward Zandalari Empire reputation: The Word of Zul (+75), Shakedown (+150), Punishment of Tal'aman (+250), Punishment of Tal'farrak (+250), Deterrent (+75), Rastakhan (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapZuldazarTurn-in marker at 44.2, 72.0, 6 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zuldazar Quest turn-in 6 mapped points
Zuldazar map showing where to go for Grand Theft TelemancyTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #862 44.2 72.0

Coordinates

  • Turn-inZuldazar 44.2, 72.0/way #862 44.2 72.0
  • Objective areaZuldazar 39.1, 72.4/way #862 39.1 72.4
  • Objective areaZuldazar 43.9, 72.1/way #862 43.9 72.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zuldazar map

Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Zuldazar:

  • Xibala, ZuldazarHorde · about 50 yards east
  • Warport Rastari, ZuldazarHorde · about 740 yards north-east
  • The Mugambala, ZuldazarHorde · about 1,100 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 430 yards west
  • Objective areaabout 420 yards west
  • Objective areaabout 430 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Fossil Extraction

Part 7 of 7.

Previous: A Dark (Iron) Tide

  1. 1The Bloodwatcher Legacy
  2. 2Xibalan Ecology
  3. 3Scrying for the Eye
  4. 4Archaeological Efficiency
  5. 5A Nose for Magic
  6. 6A Dark (Iron) Tide
  7. 7Grand Theft Telemancy

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Dark (Iron) TideZuldazar · Level 10-60

    Their red eyes... flaming beards... dark, dusky skin. These can only be Dark Iron dwarves. I have never seen one before this day. It is my understanding that they have been sent here on an errand for the Alliance.

Other quests with this name

This one: Horde only · Zuldazar · Level 10-60.

The storyline at a glance

Fossil Extraction has 7 steps, from The Bloodwatcher Legacy to Grand Theft Telemancy.

Maps its steps are placed on (steps per map): Zuldazar (7).

Other storylines on the Zuldazar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Other versions of this quest

2 quests carry the name Grand Theft Telemancy. They differ in the faction/rewards shown here.

QuestFactionRewardsID
Grand Theft Telemancy (this page)Horde10,200 XP, Torcalin Treads, Zanchuli Footwraps, Rastari Treads, Jambani Treads, Reliquary Explorer's Drape48400
Grand Theft TelemancyAlliance10,200 XP49428
Related
Database

Quest Location and Connections

More Quests in Zuldazar

See all 277 quests in Zuldazar
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