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Quest

A Dark (Iron) Tide

A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
varenne+10via Wowhead (opens the original comment in a new tab)

Kill 7 Dwarfs on the shore. Don't agro too many.

A Dark (Iron) Tide quest video: https://www.youtube.com/watch?v=0aWBaxsD5Zg
This quest is part of the Zuldazar Xibala questchain. All Zuldazar quests: The Throne of Zuldazar <= more info inside

ID
#
Quest
Questgiver
Subzone
Video
126
[npc=120168]
Hall of Croniclers
https://youtu.be/gXwSS0snHG4
127
1
[object=287229]
Xibala
https://youtu.be/ieUkloCOw1I
128
2
[npc=131582]
Xibala
https://youtu.be/2nDybQX4rS4
129
1
[npc=131582]
Xibala
https://youtu.be/RgINf75ocwk
130
2
[npc=131580]
Xibala
https://youtu.be/9IR-_LO67hU
131
3
[npc=131580]
Xibala
https://youtu.be/zQFvmu8FmxI
132
[npc=131580]
Xibala
https://youtu.be/LoptDwXtcT0
133
1
[npc=131580]
Xibala
https://youtu.be/bQZeJAAKRW4
134
2
[npc=131580]
Xibala
https://youtu.be/0aWBaxsD5Zg

Id column is approximate quest № In Zuldazar storyline The Throne of Zuldazar <= more info
# is additional ordering info. Can take multiple quests at the same time if you see a number there

Read all 6 on Wowhead ↗

Quest facts

LevelLevel 10-60
Quest ID48399

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48399))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineFossil Extraction, step 6 of 7
Rewards25g 74s, 8,150 XP

Description

Their red eyes... flaming beards... dark, dusky skin. These can only be Dark Iron dwarves. I have never seen one before this day. It is my understanding that they have been sent here on an errand for the Alliance. Given my people's allegiance, I believe we are now placed in a position to better demonstrate our loyalty to the Horde. The Dark Iron must die. See that they do not claim so much as an inch more of this beach.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zuldazar Quest turn-in 10 mapped points
Zuldazar map showing where to go for A Dark (Iron) TideTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #862 44.4 72.1

Coordinates

  • Turn-inZuldazar 44.4, 72.1/way #862 44.4 72.1
  • Objective area (centre of the marked area)Zuldazar 39.2, 73.5/way #862 39.2 73.5
  • Objective areaZuldazar 40.0, 76.5/way #862 40.0 76.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zuldazar map

Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Zuldazar:

  • Xibala, ZuldazarHorde · about 30 yards east
  • Warport Rastari, ZuldazarHorde · about 740 yards north-east
  • The Mugambala, ZuldazarHorde · about 1,100 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 450 yards west
  • Objective areaabout 450 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP
ReputationZandalari Empire +75

Reward details

Reputation: Zandalari Empire +75

The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.

Reputation group: Battle for Azeroth.

Other quests in Zuldazar that reward Zandalari Empire reputation: The Word of Zul (+75), Shakedown (+150), Punishment of Tal'aman (+250), Punishment of Tal'farrak (+250), Deterrent (+75), Rastakhan (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Fossil Extraction

Part 6 of 7.

Previous: A Nose for Magic · Next: Grand Theft Telemancy

  1. 1The Bloodwatcher Legacy
  2. 2Xibalan Ecology
  3. 3Scrying for the Eye
  4. 4Archaeological Efficiency
  5. 5A Nose for Magic
  6. 6A Dark (Iron) Tide
  7. 7Grand Theft Telemancy

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Nose for MagicZuldazar · Level 10-60

    I have it! The readings from the ruins are unmistakable. Somewhere to the south and west of the ah... "foot", as it were, is a source of great magical energy. It can be nothing but the Eye of Xibala! We will need to place a few more scrying vessels to pinpoint the Eye's exact location.

After this quest

Taken from the storyline's own step order.

  • Grand Theft TelemancyZuldazar · Level 10-60

    They must not keep the Eye, <name>. Fortunately I am more than an archaeologist. I am a telemancer. Chief Telemancer Oculeth himself trained the woman who trained my master. I can retrieve the relic with these arts. All you need to do is place a telemancy beacon near the Eye.

The storyline at a glance

Fossil Extraction has 7 steps, from The Bloodwatcher Legacy to Grand Theft Telemancy.

Maps its steps are placed on (steps per map): Zuldazar (7).

Other storylines on the Zuldazar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.