Kill 7 Dwarfs on the shore. Don't agro too many.
A Dark (Iron) Tide quest video: https://www.youtube.com/watch?v=0aWBaxsD5Zg
This quest is part of the Zuldazar Xibala questchain. All Zuldazar quests: The Throne of Zuldazar <= more info insideID#QuestQuestgiverSubzoneVideoId column is approximate quest № In Zuldazar storyline The Throne of Zuldazar <= more info
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest
A Dark (Iron) Tide
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you're Lv. 120, it seems you wont get the quest.
As of today, I am 120 and could get the quest
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48399))
Requirements
Read from the Blizzard quest API.
What to do
Description
Their red eyes... flaming beards... dark, dusky skin. These can only be Dark Iron dwarves. I have never seen one before this day. It is my understanding that they have been sent here on an errand for the Alliance. Given my people's allegiance, I believe we are now placed in a position to better demonstrate our loyalty to the Horde. The Dark Iron must die. See that they do not claim so much as an inch more of this beach.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 44.4 72.1
Coordinates
- Turn-inZuldazar 44.4, 72.1
/way #862 44.4 72.1 - Objective area (centre of the marked area)Zuldazar 39.2, 73.5
/way #862 39.2 73.5 - Objective areaZuldazar 40.0, 76.5
/way #862 40.0 76.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Atal'Dazar: Not All That Glitters... about 450 yards
- The Shrine of Nature about 450 yards
- Behind Mogu Lines about 540 yards
- Show of Strength about 610 yards
- Crumbling Apart about 610 yards
- Embrace the Voodoo about 610 yards
- Thunder's Fall about 610 yards
- A Mech for a Goblin about 690 yards
- It Belongs in My Mech! about 690 yards
- Avoiding Lawsuits 101 about 700 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Xibala, Zuldazar
- Warport Rastari, Zuldazar
- The Mugambala, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
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Reward details
Reputation: Zandalari Empire +75
The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.
Reputation group: Battle for Azeroth.
Other quests in Zuldazar that reward Zandalari Empire reputation: The Word of Zul (+75), Shakedown (+150), Punishment of Tal'aman (+250), Punishment of Tal'farrak (+250), Deterrent (+75), Rastakhan (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Fossil Extraction
Part 6 of 7.
Previous: A Nose for Magic · Next: Grand Theft Telemancy
- 1The Bloodwatcher Legacy
- 2Xibalan Ecology
- 3Scrying for the Eye
- 4Archaeological Efficiency
- 5A Nose for Magic
- 6A Dark (Iron) Tide
- 7Grand Theft Telemancy
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Nose for Magic
I have it! The readings from the ruins are unmistakable. Somewhere to the south and west of the ah... "foot", as it were, is a source of great magical energy. It can be nothing but the Eye of Xibala! We will need to place a few more scrying vessels to pinpoint the Eye's exact location.
After this quest
Taken from the storyline's own step order.
- Grand Theft Telemancy
They must not keep the Eye, <name>. Fortunately I am more than an archaeologist. I am a telemancer. Chief Telemancer Oculeth himself trained the woman who trained my master. I can retrieve the relic with these arts. All you need to do is place a telemancy beacon near the Eye.
The storyline at a glance
Fossil Extraction has 7 steps, from The Bloodwatcher Legacy to Grand Theft Telemancy.
Maps its steps are placed on (steps per map): Zuldazar (7).
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.