Skip to content

Quest

The Terrors of Iso'rath

A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
sarahstrangex+197via Wowhead (opens the original comment in a new tab)

For me, this quest was bugged. I was stuck on an island in The Maelstrom with Thrall. I couldn't talk to him or the NPC near the gryphon. I couldn't mount the gryphon, nor could I use my land or flying mounts. I couldn't jump off the edge of the island. I abandoned the quest, but there wasn't an option to pick it up again.

I hearthed out, and then flew back to The Maw of Madness. I was able to accept the quest again from Earthcaller Yevaa. After that, it was easily completed.

Note: If you use the Curse client, make sure all of your add-ons are disabled. In researching the bug, I found that sometimes the client can bug the quest.

Hope this helps anyone who was as confused as I was!

2
Kanfazar+182via Wowhead (opens the original comment in a new tab)

Here are the quotes I caught, first one being the one they say upon released. Should be a full list but feel free to add ones I missed, I stood there for quite a while but some of them took ages. Also included the one(s) heard during the next quest, Nightmare.

EDIT: And I get downrated why? I spent my own time to collect these for you all, just scroll down if you don't care.

Stormcaller Jalara:



"That foul thing got stains all over my new robes!"

"I command the power of the storm. It sounds impressive, but you wake up with static cling every morning."

"We command the power of the elements. Storm, Earth and Fire! I'd never dress like an oversized chicken and shoot moon beams from the sky."

"Many confuse the Earthen Ring with the Cenarion Circle. ...I TOLD Thrall we should name ourselves the "Earthen Square"."

"Shaman and druid ways are very different. When was the last time you saw one of us turn into a wild beast? ...nevermind."

"I think I saw something like this on the Exodar once..."

Earthmender Duarn:

"I'm... so... dizzy."

"To restore life is to restore the natural order of the elements."

"Few truly understand the shamanistic connection to the earth. It binds wounds, protects us from harm."

"I fail to understand why they banned totemic cleansing. No one was ever in range, anyways."

"Shamanistic healing is a complex art. You can't just chain heal all day."

Stormcaller Mylra:

"Thanks fer savin' me! When you passed out, I thought we were done fer!"

"It's about time we returned to the Highlands! "Twilight" be damned."

"When I said we should strike at the heart of the beast, going through it's stomach isn't what I had in mind..."

"I had a terrible vision - the sky was blotted out and there was dirt everywhere. ...I thought I'd gone back to Deepholm."

"The power of the elements is strong here. Little wonder this is where they chose to summon a servant of the old gods."

Hargoth Dimblaze:

"I thought for sure I would be this smelly beast's dinner!"

"Thanks fer saving me, laddie. I had a horrible vision. I was trapped in a cave of flame, forced to drop totems and heal irate warriors for years on end without seeing a single piece of shaman gear."

"Other shaman used to say, "Only yer offhand should be flaming." What were they going on about?"

"Do ye know how hard it was to find a set of weapons that matched me armor?"

"I can't wait to smash that old god brain between me fists!"
3
thomase+124via Wowhead (opens the original comment in a new tab)

Did this last night and there is a method of sorts that makes it much much easier.

You are to kill the massive spawned tentacles while inside, however, kill the lower health ones first. Each tentacle you kill will save one of the shaman and each one of the shaman will fight with you until completion (and provides different abilities).

So try to kill lowest to highest health tentacles while making sure now and then to head into a nearby bubble for healing and removal of debuffs.

Read all 131 on Wowhead ↗

Quest facts

LevelLevel 30-35
Quest ID27379

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27379))

What to do

StorylineTwilight Highlands, step 151 of 236
Rewards13g 74s, 4,800 XP

Description

We need you! You were stuck in some kind of nightmare. So are many of the other shaman. It doesn't matter... our plan is falling apart. Some of our shaman are channeling protective auras that should combat the digestive juices and keep you alive, but we need you to rescue the other shaman from the tentacles. We won't be able to defeat Iso'rath without them! Don't stay out in the stomach without the other shaman for too long or you'll be digested alive!

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Twilight Highlands Quest turn-in 4 mapped points
Twilight Highlands map showing where to go for The Terrors of Iso'rathTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #241 48.7 16.6

Coordinates

  • Turn-inTwilight Highlands 48.7, 16.6/way #241 48.7 16.6
  • Objective areaTwilight Highlands 47.4, 15.6/way #241 47.4 15.6
  • Objective areaTwilight Highlands 49.6, 15.7/way #241 49.6 15.7
  • Objective areaTwilight Highlands 47.0, 13.3/way #241 47.0 13.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Twilight Highlands map

Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Twilight Highlands:

  • Thundermar, Twilight HighlandsAlliance · about 410 yards south
  • Kirthaven, Twilight HighlandsAlliance · about 430 yards east
  • Bloodgulch, Twilight HighlandsHorde · about 940 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards north-west
  • Objective areaabout 60 yards north-east
  • Objective areaabout 5,000 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP
ReputationThe Earthen Ring +250

Reward details

Reputation: The Earthen Ring +250

This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.

Reputation group: Cataclysm.

Other quests in Twilight Highlands that reward The Earthen Ring reputation: Torn Ground (+250), Pushing Back (+250), Unbroken (+250), Simple Solutions (+250), Mercy for the Bound (+250), The Maw of Madness (+25).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Twilight Highlands

Part 151 of 236.

Previous: The Worldbreaker · Next: Nightmare

  1. 146Simple Solutions
  2. 147Mercy for the Bound
  3. 148The Maw of Iso'rath
  4. 149Devoured
  5. 150The Worldbreaker
  6. 151The Terrors of Iso'rath
  7. 152Nightmare
  8. 153Warm Welcome
  9. 154Warm Welcome
  10. 155Even Dragons Bleed
  11. 156Draconic Mending
  12. 157Life from Death

Showing steps 146 to 157 of 236.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The WorldbreakerTwilight Highlands · Level 30-35

    There's no time! Deathwing struck before we could form against him. If you do not stop him, the Earthen Ring will end this day!

After this quest

Taken from the storyline's own step order.

  • NightmareTwilight Highlands · Level 30-35

    Iso'rath's brain is revealed! The shaman you've saved should keep you somewhat safe amidst his defenses. Strike at the brain and destroy Iso'rath!

The storyline at a glance

Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.

Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).

Steps of this storyline count toward:

Other storylines on the Twilight Highlands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.