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Quest

Warm Welcome

A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Arcblade+10via Wowhead (opens the original comment in a new tab)

This quest is bugged. I get stunned just fine while trying to fly in, but the dragons that're supposed to swoop in and unceremoniously carry me off either:

1. Never spawn.
2. Despawn once they've swooped in.
3. Despawn once they've swooped in and plucked me off the ground/my mount, thus dropping me.

Sometimes I'll get stunned two or three times in a single attempt. Sometimes I never see the dragon that stunned me. Sometimes I fall to my death because they pulled me off from high up. That's particularly fun because I will then have to take Resurrection Sickness, because my spirit-gryphon despawns before I can get into Vermillion Redoubt, thus dropping me on the steep cliffs.

I'm pretty ticked because I'm less than 20 quests away from Loremaster, all of which are here.

Edit: Spoke to a GM after opening a ticket. Their response, summarized: "yeah, this is a known issue, sorry can't help you, keep an eye out for a blue post about it sometime..."

Edit 2: Can confirm this is now fixed on 7/21/15. Now I can finally have Loremaster!

Read all 21 on Wowhead ↗

Quest facts

LevelLevel 30-35
Quest ID27486

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27486))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineTwilight Highlands, step 154 of 236
Rewards10g 30s 50c, 3,600 XP

Description

Good. You're back. Saving the world again I assume. I was dispatched to establish relations with the red dragons in the area, but I'm finding this bunch somewhat less accommodating than the ones at Wyrmrest were. I have, however, been told that you are the type that solves problems. A problem solver as it were. I need you to gain the trust of Lirastrasza at Vermillion Redoubt to the southwest. Our association with the Dragonmaw has complicated things, but I'm hoping you can ease relations.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Twilight Highlands Quest turn-in 14 mapped points
Twilight Highlands map showing where to go for Warm WelcomeTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #241 29.3 26.0

Coordinates

  • Turn-inTwilight Highlands 29.3, 26.0/way #241 29.3 26.0
  • Objective area (centre of the marked area)Twilight Highlands 28.9, 25.3/way #241 28.9 25.3
  • Objective areaTwilight Highlands 44.1, 10.5/way #241 44.1 10.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Twilight Highlands map

Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Twilight Highlands:

  • Vermillion Redoubt, Twilight HighlandsAlliance and Horde · about 60 yards north-west
  • The Gullet, Twilight HighlandsHorde · about 580 yards south-east
  • Bloodgulch, Twilight HighlandsHorde · about 1,400 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 30 yards north-west
  • Objective areaabout 950 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold30 silver
Experience3,600 XP

Storyline

Twilight Highlands

Part 154 of 236.

Previous: Warm Welcome · Next: Even Dragons Bleed

  1. 149Devoured
  2. 150The Worldbreaker
  3. 151The Terrors of Iso'rath
  4. 152Nightmare
  5. 153Warm Welcome
  6. 154Warm Welcome
  7. 155Even Dragons Bleed
  8. 156Draconic Mending
  9. 157Life from Death
  10. 158In Defense of the Redoubt
  11. 159Encroaching Twilight
  12. 160Far from the Nest

Showing steps 149 to 160 of 236.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • NightmareTwilight Highlands · Level 30-35

    Iso'rath's brain is revealed! The shaman you've saved should keep you somewhat safe amidst his defenses. Strike at the brain and destroy Iso'rath!

After this quest

Taken from the storyline's own step order.

  • Even Dragons BleedTwilight Highlands · Level 30-35

    I won't be so impolite as to refuse your aid if you're offering it. We're locked in constant battle with the twilight drakes and dragons to the south.

Other quests with this name

This one: Horde only · Twilight Highlands · Level 30-35.

  • Warm WelcomeAlliance only · Twilight Highlands · Level 30-35

The storyline at a glance

Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.

Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).

Steps of this storyline count toward:

Other storylines on the Twilight Highlands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.