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Quest Log

Until Our Next Hello

Until Our Next Hello is a quest for level 10-90. The quest's turn-in marker is in Broken Isles at 45.6, 67.7. It rewards 9,500 experience and money.

Description

Well, the moment is fast approaching now.

<Moratari subtly nods in the direction of the raging temporal storm overhead.>

You would think after so many goodbyes I would be better at this, but alas, I simply prefer hello over goodbye. I know a lot of people around here are going to miss you too.

You should go say goodbye to them while there is still time.

Rewards

Money28 gold9 silver
Experience9,500 XP

Stuck on this quest?

Known issues

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
GrumpyRook+68via Wowhead (opens the original comment in a new tab)

This quest made me unexpectedly sad. I wish we could use our Lemix characters in future Remixes. But I know that wont be a thing. Its sad saying goodbye to these NPCs that made everything here so fun and special. I hope we do get to meet again one day.

1 more comment below ↓

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91757))

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
GrumpyRook+68via Wowhead (opens the original comment in a new tab)

This quest made me unexpectedly sad. I wish we could use our Lemix characters in future Remixes. But I know that wont be a thing. Its sad saying goodbye to these NPCs that made everything here so fun and special. I hope we do get to meet again one day.

Read all 26 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP9,500
MoneyGold28g 9s
Where it comes from
Turn-in mapBroken IslesTurn-in marker at 45.6, 67.7, 15 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Broken Isles Quest turn-in 15 mapped points
Broken Isles map showing where to go for Until Our Next HelloTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #619 45.6 67.7

Coordinates

  • Turn-inBroken Isles 45.6, 67.7/way #619 45.6 67.7
  • Objective area (centre of the marked area)Broken Isles 45.7, 68.1/way #619 45.7 68.1
  • Objective areaBroken Isles 45.7, 68.5/way #619 45.7 68.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Broken Isles map

Quests whose map markers the client places closest to this one on Broken Isles, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Broken Isles:

  • DalaranAlliance and Horde · about 430 yards north-east
  • Deliverance Point, Broken ShoreAlliance and Horde · about 1,400 yards east
  • Western SuramarAlliance and Horde · about 1,600 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 50 yards south
  • Objective areaabout 100 yards south
  • Objective areaabout 50 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Last Goodbyes

Part 1 of 1.

Gossips and Stay Awhiles with the Infinite during the Final Surge/Closing Ceremonies of Remix Legion.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

The storyline at a glance

Last Goodbyes has 1 step, from Until Our Next Hello to Until Our Next Hello.

Maps its steps are placed on (steps per map): Broken Isles (1).

Other storylines on the Broken Isles map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database
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