I wanted to write this down because I found it interesting and wanted to make sure it was archived!
Moratari: Azeroth is forever changed, <name>. The sword of Sargeras only failed to kill our beloved world because of the valiant efforts and sacrifices of champions like you. How do you feel knowing that you have become the hero I always knew you to be?
There are five options:You: Sword? What sword?
Moratari: What do you mean, what sword?
<Moratari turns in disbelief, searching for the sword of Sargeras on the horizon.>
You: All I see is a monument to the triumph of good over evil.You: I feel unburdened.
Moratari: Unburdened. Physically? Mentally? Emotionally?
<Moratari prepares her quill to record your answer.>
Please, the more detail the better. For research purposes, of course.
You: The expectations others had for me have been fulfilled, and now my future is my own. Thank you for your guidance, Moratari, but I think I'm going to walk the path before me alone--at least for a little while.You: I feel anxious.
Moratari: Anxious? Curious. Care to expand on that feeling?
You: The enemy is beaten, but I am not naive as to why Eternus and the Infinite are here. This fight was only the beginning. The artifacts are not the answer you sought. So either there is no hope left, or I'm the hope you were looking for.You: I feel amazing!
Moratari: That's fantastic, <name>! Tell me more.
You: The Burning Legion is beaten, Sargeras has been banished, and I saved Azeroth. Bring on the next challenge, I'm ready for anything.You: I feel sorrow
Moratari: Sorrow? But you've won. You've saved Azeroth. Shouldn't you be...
<Moratari's voice trails off as she realizes that emotions are raw.>
... happy?
You: How many needed to perish in this war? How can the Infinite just watch this unfold and not help? I Know there are rules, and I'm sure you have had the very same feelings and questions I have now. Perhaps you still do. Perhaps the whole point of this wasn't to help the Infinite find the power to help save Azeroth, but instead to make sure the Infinite never forget what it feels like to lose something worth fighting for. That's how you save Azeroth--you care about it.
Quest
Azeroth Saved
A World of Warcraft quest in Broken Isles. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Nezzey's comment is almost complete, but is just missing Moratori's final response to each player option, which is unique to each option. In the interest of completeness, here is what Moratori says after the player has chosen both the initial response option and the follow-up explanation for that response choice:
If you choose "Sword? What sword?":
<Moratori rolls her eyes.>
How humble of you. But nonetheless, a valid data point!If you choose "I feel unburdened":
You have earned it, <NAME>. Take all the time you need. I will be here when you need me.
<Moratori considers this for a moment.>
If you need me.If you choose "I feel anxious":
There is always hope, <NAME>.
<Moratori readies her quill.>
Subject is expressing feelings of hopelessness and despair.
<Moratori looks up from her writings and beams.>
Thank you for your insights.If you choose "I feel amazing!":
That's the spirit, <NAME>.
<Moratori readies her quill.>
Subject is blissfully ignorant of what is to come.
<Moratori looks up from her writings and beams.>
Thank you for your inspiring insights.If you choose "I feel sorrow":
<Moratori gives you a reassuring look and speaks softly.>
That's the truth of it, <NAME>. We're doing this specifically because Eternus does care. Too much, sometimes.I think Moratori's final response to the last two options ("I feel amazing!" and "I feel sorrow") are particularly interesting: specifically where she says "Subject is blissfully ignorant of what is to come" and confirms that the aim was "never to save Azeroth but to make sure the Infinite never forget what it feels like to lose something worth fighting for." Interesting!
Thank you for archiving this! I particularly found the player's explanation to the "I feel sorrow" choice to be rather poignant. To me, it subtly paralleled the real-life question of the existence of a god -- the question of "if there is a god watching us, then how can it be both perfectly good, and omniscient, and omnipotent... while still allowing evil in the world?"
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91730))
Description
{name}. You have done it! Sargeras is gone and Azeroth is saved. I can only imagine what must be going through your mind at this moment. Let us remedy that. Allow me to record your thoughts and your words. Not as written by a historian who you never met, but by a friend who wished nothing more than to listen.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #619 45.6 67.7
Coordinates
- Turn-inBroken Isles 45.6, 67.7
/way #619 45.6 67.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Broken Isles map
- Until Our Next Hello same spot
- Awoken by Accessory same spot
- Infinite Chaos about 30 yards
- Eternal Gratitude about 100 yards
- Infinite Meetings about 100 yards
- Call for Participants about 100 yards
- Embrace Your Own Legend about 100 yards
- Surpass Your Own Legend about 100 yards
- Shape a New Legend about 100 yards
- Embracing the Infinite Chaos about 100 yards
Quests whose map markers the client places closest to this one on Broken Isles, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Broken Isles:
- Dalaran
- Deliverance Point, Broken Shore
- Western Suramar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 10 comments
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Storyline
Infinite Epilogues
Part 5 of 5.
Previous: Armies Gathered
- 1Order from Chaos
- 2Isles United
- 3Suramar Liberated
- 4Armies Gathered
- 5Azeroth Saved
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Armies Gathered
The stakes have never been higher than now, <name>. I would very much like to know what you are thinking right now.
The storyline at a glance
Infinite Epilogues has 5 steps, from Order from Chaos to Azeroth Saved.
Maps its steps are placed on (steps per map): Broken Isles (5).
Other storylines on the Broken Isles map
- Infinite Research
- Infinite Power Hypothesis
- Legion: Infinitely Different
- Last Goodbyes
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.