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Quest

Armies Gathered

A World of Warcraft quest in Broken Isles. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
DaemoniKira+3via Wowhead (opens the original comment in a new tab)

As part of her ongoing research into the events on the Broken Shore, as part of Armies Gathered, [npc=243853] asks:

How did the [faction=2045] form? Is there a lesson we can learn from their creation?

To this question, you can choose one of 6 response options:

Pride.
Courage.
Respect.
Necessity.
Wisdom.
Grief.

To each response, Moratori will say:

<Moratori writes that down.>

What do you mean by that?

To this follow-up question, you can either choose the second response, "On second thought..." to go back to the answer selection for the previous question, or you can choose to elaborate.

If you choose the "Pride" response, your elaboration will be:

The Horde was too proud to ask for help fighting The Burning Legion, so the Alliance used the Order Halls as a way of maneuvering around the politics to join forces. This war was too important to lose because of pride.

If you choose the "Courage" response, your elaboration will be:

The Tomb of Sargeras was too strong for any one army to breach; this could only be done by a united force. If not for those humble enough to ask for help, we would have forgotten the lesson--that great things are rarely accomplished alone.

If you choose the "Respect" response, your elaboration will be:

The Order Halls brought Horde and Alliance together in small, shared ways. Through that mutual respect grew trust. From trust came strength, and from strength--victory.

If you choose the "Necessity" response, your elaboration will be:

Frankly, I'm amazed we worked together at all. We weren't so much an army as a force of nature. Whenever the end seems nigh--sometimes a handful of champions and a few ill-conceived plans are all it takes to snatch victory from the jaws of defeat.

If you choose the "Wisdom" response, your elaboration will be:

It was all part of a master plan by the Council of Tirisfal. It started back when Khadgar invited the Horde back into Dalaran, and moved the city to the Broken Isles in search of the Pillars of Creation. The armies wouldn't have formed without his foresight--and even if they had, to what end?

If you choose the "Grief" response, your elaboration will be:

Make no mistake, the formation of the Armies of Legionfall was for one ultimate purpose above all others--Revenge. To make the Legion pay for the lives they have stolen. The lesson is simple--Invade Azeroth at your own peril.

Regardless of which response / elaboration you choose, Moratori's response will be:

I see your point of view. I'm sure there are as many answers to that question as there are members of the Armies of Legionfall themselves.

However, I value your insight more than most <NAME>, so I'll make a special note next to this data point to give it careful consideration.

Read all 8 on Wowhead ↗

Quest facts

LevelLevel 10-90
LocationBroken Isles
CategoryTimerunning
Quest ID91729

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91729))

Description

The stakes have never been higher than now, {name}. I would very much like to know what you are thinking right now.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Broken Isles Quest turn-in 1 mapped point
Broken Isles map showing where to go for Armies GatheredTurn-in

In-game waypoint: /way #619 45.6 67.7

Coordinates

  • Turn-inBroken Isles 45.6, 67.7/way #619 45.6 67.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Broken Isles map

Quests whose map markers the client places closest to this one on Broken Isles, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Broken Isles:

  • DalaranAlliance and Horde · about 430 yards north-east
  • Deliverance Point, Broken ShoreAlliance and Horde · about 1,400 yards east
  • Western SuramarAlliance and Horde · about 1,600 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP

Storyline

Infinite Epilogues

Part 4 of 5.

Previous: Suramar Liberated · Next: Azeroth Saved

  1. 1Order from Chaos
  2. 2Isles United
  3. 3Suramar Liberated
  4. 4Armies Gathered
  5. 5Azeroth Saved

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Suramar LiberatedLevel 10-90

    You have come a long way, <name>. I never seem to tire of following your exploits. Even from afar, as a silent observer, I find myself absolutely invested in what you will do next. I do have one question though.

After this quest

Taken from the storyline's own step order.

  • Azeroth SavedLevel 10-90

    <name>. You have done it! Sargeras is gone and Azeroth is saved. I can only imagine what must be going through your mind at this moment. Let us remedy that. Allow me to record your thoughts and your words.

The storyline at a glance

Infinite Epilogues has 5 steps, from Order from Chaos to Azeroth Saved.

Maps its steps are placed on (steps per map): Broken Isles (5).

Other storylines on the Broken Isles map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.