What the ^&*!... Hostile mobs spawns around the vehicle, and you have to kill them before entering the vehicle. Entering the vehicle does NOT drop aggro, and the mobs will damage you (not the vehicle).They CAN NOT be killed while in the vehicle.
Quest
War Prototype
A World of Warcraft quest in Korthia. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
i was confused. you go over to the quest area, far west. there is a robot you get into there. not the robot at the quest giver.
Seems you can complete without ever mounting the vehicle. At least, I did so on one char. (Will verify with the next char.)
Better so, because more often than not it is easier to kill mobs with your char, instead of the clunky vehicle interface.
Edit:
As of 2021-07-29, the above said is partially correct: You can (w/o vehicle) tag Kraxis – ideally while he is fighting some constructs –, then continue with your other quests in the area. To complete the quest, once Kraxis is dead, just enter the vehicle and exit it again.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64194))
Requirements
Read from the Blizzard quest API.
Description
As Forgelite Prime, I always work to make something better! But largest centurions, they are much too large to bring to Korthia. This, I fix. Here is Atleos, field colossus prototype. Vanguard of the Kyrian! It needs testing. More testing. Must be perfect against a powerful opponent. Go, take Atleos and defeat a great Maw beast! Press all the buttons!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #1961 61.8 23.3
Coordinates
- Objective areaKorthia 61.8, 23.3
/way #1961 61.8 23.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Korthia map
- Mawsworn Rituals same spot
- Continued Efforts: Sanctuary of Guidance same spot
- We Need a Healer - You! same spot
- Devoured Anima about 10 yards
- A Semblance of Normalcy about 10 yards
- Once More, with Healing about 20 yards
- Flight of the Kyrian about 20 yards
- Random Memory Access about 20 yards
- Assail Mail about 20 yards
- Establishing the Archive about 30 yards
Quests whose map markers the client places closest to this one on Korthia, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Korthia:
- Keeper's Respite
- Ve'nari's Refuge
- Progenitor Console
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
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Reward details
Reputation: Death's Advance +125
The combined might of the Shadowlands covenants, brought forth to breach the Sanctum of Domination.
Reputation group: Shadowlands.
Other quests in Korthia that reward Death's Advance reputation: Vault of Secrets (+75), Vengeance for Korthia (+75), The Knowledge Keepers (+75), Let the Anima Flow (+75), Secrets of the Vault (+75), The Anima Trail (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Where this quest fits
Other daily quests in Korthia
- Sealed Secrets
- Observational Records
- Random Memory Access
- Cryptograms and Keys
- We Move Forward
- A Semblance of Normalcy
- See How THEY Like It!
- Mawsworn Battle Plans
Other storylines on the Korthia map
- Patch Campaign
- The Last Sigil
- They Could Be Anyone
- Patch Intro
- Archivists of Korthia
- Maw Walkers
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.