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Quest

War Supplies

A World of Warcraft quest in Darkshore. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
432819+7via Wowhead (opens the original comment in a new tab)

This quest is best done alongside Denying Manpower, as the mobs are in the same location as these crates.

It is possible to torch the same box of armaments several times--they don't go away after you torch them the first time. The boxes take about 20 seconds to burn, then just rinse and repeat until you've done it 12 times.

Read all 9 on Wowhead ↗

Quest facts

LevelLevel 5-30
Quest ID13509

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13509))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineDarkshore, step 17 of 55
Rewards10g 50s, 4,100 XP

Description

The trolls are building their forces and supplies at the war camp to the north. When they feel they are ready, they will almost certainly launch their attack on Lor'danel from that location. It shouldn't take us long to rout this rabble, but I'm not one for taking unnecessary risks. I want you to fight your way into the war camp and set fire to any stockpiles of supplies that you see. The setback should buy us quite a bit of time before they can muster a counterattack.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Darkshore Quest turn-in 7 mapped points
Darkshore map showing where to go for War SuppliesTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #62 58.9 19.4

Coordinates

  • Turn-inDarkshore 58.9, 19.4/way #62 58.9 19.4
  • Objective area (centre of the marked area)Darkshore 62.4, 9.3/way #62 62.4 9.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Darkshore map

Quests whose map markers the client places closest to this one on Darkshore, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Darkshore:

  • Lor'danel, DarkshoreAlliance · about 470 yards west
  • Whisperwind Grove, FelwoodAlliance and Horde · about 1,300 yards south
  • Talonbranch Glade, FelwoodAlliance · about 1,600 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 490 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP
ReputationDarnassus +250

Reward details

Reputation: Darnassus +250

This Alliance capital is populated by Night Elves and is located in the Island of Teldrassil. Ruled by the Priestess of the Moon, Tyrande Whisperwind.

Reputation group: Alliance.

Other quests in Darkshore that reward Darnassus reputation: One Shot. One Kill. (+250), Shatterspear Laborers (+250), Remnants of the Highborne (+250), Reason to Worry (+250), Denying Manpower (+250), Swift Response (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Darkshore

Part 17 of 55.

Previous: Denying Manpower · Next: Strategic Strikes

  1. 12The Ritual Bond
  2. 13The Shatterspear Invaders
  3. 14Shatterspear Laborers
  4. 15Remnants of the Highborne
  5. 16Denying Manpower
  6. 17War Supplies
  7. 18Strategic Strikes
  8. 19On the Brink
  9. 20The Front Line
  10. 21Ending the Threat
  11. 22Disturbing Connections
  12. 23The Land Is in Their Blood

Showing steps 12 to 23 of 55.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Denying ManpowerDarkshore · Level 5-30

    To the north, the Shatterspear have a war camp where they are constructing their catapults. The camp is guarded by some of their mystics, but I've started receiving reports that there are sightings of orcs and tauren there as well.

After this quest

Taken from the storyline's own step order.

  • Strategic StrikesDarkshore · Level 5-30

    Striking at the head of the beast doesn't work if there's another head to replace it. Before we can kill their leader, we need to kill the subleaders that may try to step up. Right now, they are not as well defended, and you should be able to best them without much support.

The storyline at a glance

Darkshore has 55 steps, from The Last Wave of Survivors to The Battle for Darkshore.

Maps its steps are placed on (steps per map): Darkshore (55).

Steps of this storyline count toward:

Other storylines on the Darkshore map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.