Don't turn this in until you complete Forsworn and Forgotten or else you will lose the airstrike ability, making the large mobs in the area much harder to kill...
Quest
What Maldraxxus Does Best
A World of Warcraft quest in The Maw. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Blizzard has fixed the quest to where more mobs spawn in now in correlation to how many players are in the quest area.
The problem occurs in which the mobs that should count for this quest do sometimes do not and the associated quest of freeing mawsworn, the mawsworn can reset before killing the mob they are tied too making them unclickable. So if you are a tank or low geared alt doing this quest, have fun. Also if that mawsworn decides to become hostile after being freed the others will remain unclickable even if one shotting their jailer with the action button.
Last thing is the helpful action button that hits the area with Necropolis artillery fire.
It randomly goes away when stepping in certain areas and there is no way to tell where they are, some of them are in the middle of the questing area.
So if you decide to round up the mobs and kill them with the artillery as a tank or low geared player you might suddenly find yourself fighting 3-12 more of these mobs than you planned for. It almost seems like the artillery fire is related to how fast you complete the quest but not like a timed buff, more like if you kill them very fast then you don't need the buff, but they count the mobs killed with the artillery buff.
Point is be ready for the artillery action button to just disappear.
Hi all
I present [storyline=1224] Storyline part of Chains of Domination which is the criteria for Breaking the Chains. This Story line have 10 Quests. To start it You need to have 47 [currency=1822].
See Video Full Quest chain if need it - https://youtu.be/21A5ftE4ws0
.Quest Name:Start and descriptionStart Quest from [npc=177194] 62 26 and You need to go to Maw to see [npc=177560] 62 66."You need to Summon 4 Death Gates.
/way 67 65 [object=368196] in bulding
/way 67 55 [object=367636]
/way 62 51 [object=368195]
/way 66 49 [object=368401]"Slay [npc=177129] 62 56 to get [item=185772].Use [item=185742] to kill Flying [npc=177168]. [item=185742] is droping from mobs on ground.Press on [object=368194] 68 52 cinematic and use skill 1 ( don't press 6 xD ) kill mobs on ground until 100%.Slay [npc=177271] 65 48.Slay 10 Mawsworn in upper Desmotaeron. Use extra bar spell ( is taking a lot of dmg )Pick Up This Quest from [npc=177288] 65 46 and is autofinish. You need to free 5 [npc=177309] Use extra bar spell ( is taking a lot of dmg ).Slay Baron Vyraz 62 41 after kill cinematic will start.Return to [npc=177194] at Korthia. Use [object=368944] 61 40 to get there faster. After finish this quest you will get 1 [currency=1822] and 2 [item=181648].
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Thank You i Hope that Help You :).
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(63618))
What to do
Description
Every enemy we vanquish here is one our army does not have to contend with. We will make sure they will not soon forget the true purpose of Maldraxxus. Show them what happens to those we deem a threat towards the Shadowlands. Kill every Mawsworn in sight.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1543 65.3 43.1
Coordinates
- Turn-inThe Maw 65.3, 43.1
/way #1543 65.3 43.1 - Objective area (centre of the marked area)The Maw 66.5, 42.6
/way #1543 66.5 42.6 - Objective areaThe Maw 65.3, 47.8
/way #1543 65.3 47.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Maw map
- Rule 6 Addendum: Save Me At Any Cost about 530 yards
- Prison of the Forgotten about 710 yards
- Deep Within about 710 yards
- Reawakening about 710 yards
- The Weak Link about 710 yards
- Rule 3: Trust is Earned about 730 yards
- Into Torghast about 760 yards
- A Damned Pact about 760 yards
- A Grave Chance about 760 yards
- Rule 1: Have an Escape Plan about 760 yards
Quests whose map markers the client places closest to this one on The Maw, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Maw:
- Ve'nari's Refuge
- Progenitor Console
- Keeper's Respite
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Reputation: The Undying Army +75
Long ago, the Primus established the five houses of Maldraxxus to build the ultimate fighting force. Through might, cleverness, and guile, this unyielding armada is pledged to defend the Shadowlands against all threats.
Reputation group: Shadowlands.
Other quests in Korthia that reward The Undying Army reputation: Gates of the Damned (+75), Weapon in Hand (+75), Clip Their Wings (+75), A Job Done Right (+75), Bending Bars (+150), Forsworn and Forgotten (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
An Army of Bone and Steel
Part 7 of 10.
Previous: Bending Bars · Next: Forsworn and Forgotten
- 1The Chains of Command
- 2Gates of the Damned
- 3Weapon in Hand
- 4Clip Their Wings
- 5A Job Done Right
- 6Bending Bars
- 7What Maldraxxus Does Best
- 8Forsworn and Forgotten
- 9A Traitor's Due
- 10Victory in Our Name
Also part of: Patch Campaign (part 52 of 104).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Bending Bars
In all the chaos, the gates of the upper hold have been left open. If we slip through, they might not even notice us until it is too late. One of Helya's lieutenants stands between us and Helgarde Keep. End them.
After this quest
Taken from the storyline's own step order.
- Forsworn and Forgotten
Wait... I know you! The Maw Walker! My brothers and sisters have been twisted... tainted. Some took power willingly from Helya, but others resisted. Now all of us are forced to submit to her power.
The storyline at a glance
An Army of Bone and Steel has 10 steps, from The Chains of Command to Victory in Our Name.
Maps its steps are placed on (steps per map): The Maw (9), Korthia (1).
Steps of this storyline count toward:
Other storylines on The Maw map
- Patch Intro
- Paths Forward
- Focusing the Eye
- Torghast
- New Rules
- Among the Kyrian
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.