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Quest

Work It

A World of Warcraft quest in Silvermoon City. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 0
CategoryTrial of Style
SideBoth
SharableYes
Added inClassic
Quest ID94622

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(94622))

What to do

WhereSilvermoon City, around 51.2, 76.4
Rewards2g 80s 90c, 4,750 XP

Description

The Trial of Style gives us the opportunity to look good, {class}. The camera makes sure we keep looking good. So focus on me and my camera, follow my directions and I'll make sure you look fantastic!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Silvermoon City Objective area 1 mapped point
Silvermoon City map showing where to go for Work ItObjective area

In-game waypoint: /way #2393 51.2 76.4

Coordinates

  • Objective areaSilvermoon City 51.2, 76.4/way #2393 51.2 76.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Silvermoon City map

Quests whose map markers the client places closest to this one on Silvermoon City, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s first objective area marker on Silvermoon City:

  • Sanctum of Light, Silvermoon CityAlliance and Horde · about 100 yards north
  • The Royal Exchange, Silvermoon CityHorde · about 560 yards north-east
  • Fairbreeze Village, Eversong WoodsAlliance and Horde · about 1,200 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Where this quest fits

Other storylines on the Silvermoon City map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.