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Quest

Work Disruption

A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 88-90
Quest ID86531

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86531))

What to do

StorylineThe Night's Veil, step 3 of 14
Rewards33g 50s, 12,850 XP

Description

The Shadowguard may once have defied Xal'atath, but they're part of her army now. Whatever they're doing with the energies gathered here must be stopped. Put down their soldiers, harvesters, and machines. I'll do the same, and meet you deeper within.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Voidstorm Quest turn-in 8 mapped points
Voidstorm map showing where to go for Work DisruptionTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2405 36.3 80.5

Coordinates

  • Turn-inVoidstorm 36.3, 80.5/way #2405 36.3 80.5
  • Objective area (centre of the marked area)Voidstorm 36.1, 76.4/way #2405 36.1 76.4
  • Objective areaVoidstorm 36.7, 73.1/way #2405 36.7 73.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Voidstorm map

Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Voidstorm:

  • Locus Point, VoidstormAlliance and Horde · about 760 yards north-east
  • The Ingress, VoidstormAlliance and Horde · about 1,500 yards north
  • Howling Ridge, VoidstormAlliance and Horde · about 1,700 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 280 yards north
  • Objective areaabout 500 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

The Night's Veil

Part 3 of 14.

Previous: Overwhelmed · Next: First, The Shells

  1. 1Reliable Enemies
  2. 2Overwhelmed
  3. 3Work Disruption
  4. 4First, The Shells
  5. 5A Cracked Holokey
  6. 6Second, The Fuel
  7. 7Network Insecurity
  8. 8Agents of Darkness
  9. 9Third, Blow It Up
  10. 10Just In Case...
  11. 11Flicker in the Dark
  12. 12Post-Mortem
  13. 13The Light's Brand
  14. 14A Naaru!

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • OverwhelmedVoidstorm · Level 88-90

    We were too late. All of the strength between us wasn't enough. <Arator looks over his shoulder, wary. Then, he crouches and places his hand on Alleria's shoulder. She responds only with a ragged exhale.> Let's fall back.

After this quest

Taken from the storyline's own step order.

  • First, The ShellsVoidstorm · Level 88-90

    Ages ago, on a dismal world of swamp, I led the Army of the Light to a demon-infested manaforge obscured by vines and fog. My soldiers left that world in a haze of flame and smoke, the scent of burning mana and victory in the air. We will do now as we did then.

Quests that require this one

The storyline at a glance

The Night's Veil has 14 steps, from Reliable Enemies to A Naaru!.

Maps its steps are placed on (steps per map): Voidstorm (14).

Steps of this storyline count toward:

Other storylines on the Voidstorm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.