Quest
Work It
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(94636))
What to do
Description
The Trial of Style gives us the opportunity to look good, {class}. The camera makes sure we keep looking good. So focus on me and my camera, follow my directions and I'll make sure you look fantastic!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #2437 47.5 26.3
Coordinates
- Objective areaZul'Aman 47.5, 26.3
/way #2437 47.5 26.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Aman map
- Sightseeing Stegadon about 20 yards
- Cuisine Connection about 110 yards
- I Have a Permit about 110 yards
- Dangerous Delicacies about 110 yards
- Camp Stonewash about 110 yards
- A Witherbark Story about 120 yards
- Afterthought Artifacts about 120 yards
- Shrine Preparations about 440 yards
- Childlike Devotion about 550 yards
- Temple and a Teapot about 550 yards
Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Zul'Aman:
- Camp Stonewash, Zul'Aman
- Shadebasin Watch, Zul'Aman
- Witherbark Bluffs, Zul'Aman
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Where this quest fits
Other storylines on the Zul'Aman map
- Path of de Hash'ey
- Dis Was Our Land
- A Venomous History
- De Amani Never Die
- An Island of Fangs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.