This questline somehow reset and Astalor is offering it to me for a second time.
Quest
One Hero's Prey
A World of Warcraft quest in Silvermoon City. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Might have to do with a hotfix intended to help players reach rank 4 faster, see Wowhead article: https://www.wowhead.com/news/prey-journey-updates-for-easier-entry-to-nightmare-difficulty-380895
If you have Complete hunt up, you have to go round map and click on traps till the boss appears on your map and you fly to him and kill him
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(92177))
Description
Again, we sin'dorei find our city under assault. And again, it is up to the finer minds among us to come to Silvermoon's aid. Mortal anguish, it seems, is a powerful reflection of the soul. When contained and manipulated, anguish acts as a form of magic that we can wield to protect this great city. I've located a number of anguish-filled targets across Azeroth. Select and hunt one such target, storing their anguish in this crystalline vessel. Then return to me.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2393 56.8 65.4
Coordinates
- Turn-inSilvermoon City 56.8, 65.4
/way #2393 56.8 65.4 - Objective areaSilvermoon City 56.9, 65.3
/way #2393 56.9 65.3 - Objective areaSilvermoon City 57.1, 63.4
/way #2393 57.1 63.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Silvermoon City map
- To the Sanctum! same spot
- Prey: A Slithering Threat same spot
- Prey: A Ghostly Nightmare same spot
- Prey: Out of Our Depth same spot
- Debts Paid about 70 yards
- Murder Row: One Fel Swoop about 80 yards
- Reluctant Hand about 140 yards
- Stir the Nest about 140 yards
- Mutual Benefit about 140 yards
- Murder Row: Rumors Abound about 150 yards
Quests whose map markers the client places closest to this one on Silvermoon City, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Silvermoon City:
- Sanctum of Light, Silvermoon City
- The Royal Exchange, Silvermoon City
- Fairbreeze Village, Eversong Woods
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Astalor's Temptations
Part 1 of 6.
Astalor performs arcane experiments using anguish. He hopes to accumulate power by claiming this new-found energy source for himself.
Next: Practical Magic
- 1One Hero's Prey
- 2Practical Magic
- 3Dark Mending
- 4Precious Jewels
- 5Garden Variety Sacrifices
- 6The Sheep or the Wolf
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Practical Magic
While you've been out pursuing targets, I've been developing various applications for anguish. The power these raw emotions contain is unfathomable. For now, our applications might seem quaint, but given enough time, I'm certain my discoveries will further Silvermoon's aims. Let me show you.
The storyline at a glance
Astalor's Temptations has 6 steps, from One Hero's Prey to The Sheep or the Wolf.
Maps its steps are placed on (steps per map): Silvermoon City (6).
Other storylines on the Silvermoon City map
- Lesser Evil
- Whispers in the Twilight
- Fear and Fel
- Advanced Studies
- Scootin' Through Silvermoon
- Void Assaults
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.