Quest
Worldsoul: Priory of the Sacred Flame
Quest facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(82490))
Description
My people have always had a close bond to the Light. A faith I once thought was unshakeable. But there are some-- <Faerin pauses, momentarily lost for words.> There are some who believe that faith should be... enforced. This has always been something the Arathi has struggled with, even back in the Empire. But things have gone to far. These... zealots have taken over the Priory of the Sacred Flame. They're hurting people! This isn't what the Light is about, {name}. Stop them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #2215 41.5 49.1
Coordinates
- Objective areaHallowfall 41.5, 49.1
/way #2215 41.5 49.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dornogal map
- A Radiant Call same spot
- Faerin's Request same spot
- Trouble in the Highlands same spot
- Torches and Tar same spot
- Emblematic of Things to Come same spot
- Ill Tidings same spot
- Curfew Kerfuffle same spot
- Deputy Delivery same spot
- Marran Trollbane same spot
- Finding Refuge at Refuge Pointe same spot
Quests whose map markers the client places closest to this one on Dornogal, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Dornogal:
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Spell: Weekly Activity
Storyline
Khaz Algar Emissary
Part 18 of 54.
Previous: Worldsoul: Delves · Next: Worldsoul: Ara-Kara, City of Echoes
- 13Turbo-Boost: Trade Must Flow
- 14Worldsoul: Dungeons
- 15Worldsoul: Overcharged Delves
- 16Worldsoul: Delves
- 18Worldsoul: Priory of the Sacred Flame
- 20Worldsoul: Ara-Kara, City of Echoes
- 21Worldsoul: City of Threads
- 22Worldsoul: The Dawnbreaker
- 23Worldsoul: Ara-Kara, City of Echoes
- 24Worldsoul: City of Threads
Showing steps 13 to 24 of 54.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Worldsoul: Delves
These lands house many deep crevices, leaving shadows where our enemies believe they are safe. Explore these hidden places and leave our enemies no sanctuary.
After this quest
Taken from the storyline's own step order.
- Worldsoul: Ara-Kara, City of Echoes
Information from Azj-Kahet comes more in the form of... whispers than reports. We need more information. There's hints of a city beneath the city. Ara-Kara, they call it. We don't know the details, but they are doing something with Black Blood down there. We need to find out what's going on.
Other storylines on the Dornogal map
- Rise of the Red Dawn
- The Light's Summons
- Overcharged Delves
- Horrific Visions Revisited
- Lorewalking: Thrall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.