I didn't get the emblem, went to speak with Karga, went back, and no emblem on the corpse either.
Edit: I see what the top comment said. If you go ahead, she'll disappear until she finishes "walking." She's a slow walker.
Quest
Finding Refuge at Refuge Pointe
A World of Warcraft quest in Arathi Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you leave the questline and try to come back, and find yourself unable to continue like I did, go back to Dornogal and use the portal in front of the inn. It'll get you back on track.
If you don't wait for the NPC to RP walk to the destination, you'll have to stand there and wait for an equivelant amount of time even though they never arrive, or else the turn-in NPC will demand an invisible item that you don't have until the timeout finishes.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84650))
What to do
Description
If you want to find Lord Trollbane and tell him your theory about Lady Marran, the missive called him to Hammerfall, far to the east of here. He may have stopped at Refuge Pointe on the way--it's a Stromic encampment about halfway to the orc town. Because of the frequent bandit attacks in the area, I believe he meant to stop and check in with our people there. You might catch up with him there.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Arathi Highlands map
Other quests whose map markers the client places on Arathi Highlands.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Arathi Highlands map
Storyline
Rise of the Red Dawn
Part 10 of 32.
Previous: Marran Trollbane · Next: A Familiar Face
- 5Emblematic of Things to Come
- 6Ill Tidings
- 7Curfew Kerfuffle
- 8Deputy Delivery
- 9Marran Trollbane
- 10Finding Refuge at Refuge Pointe
- 11A Familiar Face
- 12Supply Run
- 13Onward to Hammerfall
- 14A Different Point of View
- 15To See a Troll
- 16Withering the Witherbark
Showing steps 5 to 16 of 32.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Marran Trollbane
I am Colonel Veronica Nials, and I am in command of Stromgarde in Lord Trollbane's absence. I'm sure while aiding our people you've heard the name "Marran" in Stromgarde. Lady Marran Trollbane is Danath's niece. She was briefly regent while Lord Danath Trollbane campaigned for troops for Khaz Algar.
After this quest
Taken from the storyline's own step order.
- A Familiar Face
Early on, these attacks on our settlements seemed to be pockets of bandits competing for resources. Now they are better coordinated. As if they are working together as a group. That's bad news for everyone. But rivals don't come together without a strong leader. And without them, they will fall.
The storyline at a glance
Rise of the Red Dawn has 32 steps, from Faerin's Request to Past Glory.
Maps its steps are placed on (steps per map): Dornogal (32).
Steps of this storyline count toward:
Other storylines on the Dornogal map
- Khaz Algar Emissary
- The Light's Summons
- Overcharged Delves
- Horrific Visions Revisited
- Lorewalking: Thrall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.