The quest hand-in was bugged - it's at /20.41, 39.37
Quest
Torches and Tar
A World of Warcraft quest in Arathi Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84639))
What to do
Description
We've been attacked before. But this time... <Walker shudders.> This was different. They didn't want livestock, grain, or money. They took torches and some barrels of tar we use to fix our roofs. I don't know what they're going to do with it, but... I can guess. They're going to burn something down. You need to stop them before they do another homestead harm!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Dornogal map
- A Radiant Call same spot
- Worldsoul: Cinderbrew Meadery same spot
- Worldsoul: The Rookery same spot
- Worldsoul: The Stonevault same spot
- Worldsoul: Darkflame Cleft same spot
- Worldsoul: The Dawnbreaker same spot
- Worldsoul: Priory of the Sacred Flame same spot
- Worldsoul: Ara-Kara, City of Echoes same spot
- Worldsoul: City of Threads same spot
Quests whose map markers the client places closest to this one on Dornogal, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Dornogal:
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Thank you, I also didn't have the turn in for any of these three quests on my map.
Storyline
Rise of the Red Dawn
Part 3 of 32.
Previous: Trouble in the Highlands · Next: Finding Family
- 1Faerin's Request
- 2Trouble in the Highlands
- 3Torches and Tar
- 4Finding Family
- 5Emblematic of Things to Come
- 6Ill Tidings
- 7Curfew Kerfuffle
- 8Deputy Delivery
- 9Marran Trollbane
- 10Finding Refuge at Refuge Pointe
- 11A Familiar Face
- 12Supply Run
Showing steps 1 to 12 of 32.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Trouble in the Highlands
Both Geya'rah and Danath have received word of unrest in the Arathi Highlands--civil unrest in Stromgarde, and raids on Mag'har and Stromic outposts. Danath and Geya'rah are returning to their homes, Stromgarde and Hammerfall, to defuse tensions. I asked to accompany them.
After this quest
Taken from the storyline's own step order.
- Finding Family
Where's my mama? My papa? Ellie? <Maggie looks around with tears in her eyes.> I was followin' Mr. Gresham and Clarabelle when we saw the bandits. He grabbed me up and we ran here. I don't know where Mama and Papa and Ellie are. Can you find them for us? Clarabelle is starting to get worried...
Quests that require this one
The storyline at a glance
Rise of the Red Dawn has 32 steps, from Faerin's Request to Past Glory.
Maps its steps are placed on (steps per map): Dornogal (32).
Steps of this storyline count toward:
Other storylines on the Dornogal map
- Khaz Algar Emissary
- The Light's Summons
- Overcharged Delves
- Horrific Visions Revisited
- Lorewalking: Thrall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.