If, like me, you are extremely fed up with hearing Danath Trollbane's voice-line every time that you approach the area on an alt that's never going to do that quest, may I suggest the following:
Get the addon MuteSoundFile and use it to mute this sound ID: 6652259
That'll be the last time you ever have to hear about how much Danath understands Geya'rah's frustration. Instead he can join Geya'rah in blissful silence.
EDIT: changed file number to match the new one for 11.2 (WTF, Blizz! You trolling us?). Thanks to Pizzapotamus and Shadosan for letting me know below.
Quest
Trouble in the Highlands
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Is it just me or does Geya'rah not have any voice lines?
Danath Trollbane has voice-acted audio but Geya'rah does not.
I wonder whether it's a glitch or another 'voice-actors-were-on-strike' situation, like the one that rendered poor old Renzik the Shiv silent all throughout his final campaign in Undermine.
Is there any reason to do this questline on any other toon after it's done once? you can get the same amount of valorstones doing practically anything else. As TimeTraveler said, they need to put in more 'pass' options on campaign quests that don't actually do much.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84638))
What to do
Description
Both Geya'rah and Danath have received word of unrest in the Arathi Highlands--civil unrest in Stromgarde, and raids on Mag'har and Stromic outposts. Danath and Geya'rah are returning to their homes, Stromgarde and Hammerfall, to defuse tensions. I asked to accompany them. I have long wanted to reconnect myself and my people to the Arathi. I also want to learn more about the Horde. Geya'rah was willing, but... Danath took some convincing. Though, I may have implied you were joining me...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Dornogal map
- A Radiant Call same spot
- Worldsoul: Cinderbrew Meadery same spot
- Worldsoul: The Rookery same spot
- Worldsoul: The Stonevault same spot
- Worldsoul: Darkflame Cleft same spot
- Worldsoul: The Dawnbreaker same spot
- Worldsoul: Priory of the Sacred Flame same spot
- Worldsoul: Ara-Kara, City of Echoes same spot
- Worldsoul: City of Threads same spot
Quests whose map markers the client places closest to this one on Dornogal, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Dornogal:
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
- Durgaz Cabin, Isle of Dorn
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 23 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 23 on Wowhead.
Storyline
Rise of the Red Dawn
Part 2 of 32.
Previous: Faerin's Request · Next: Torches and Tar
- 1Faerin's Request
- 2Trouble in the Highlands
- 3Torches and Tar
- 4Finding Family
- 5Emblematic of Things to Come
- 6Ill Tidings
- 7Curfew Kerfuffle
- 8Deputy Delivery
- 9Marran Trollbane
- 10Finding Refuge at Refuge Pointe
- 11A Familiar Face
- 12Supply Run
Showing steps 1 to 12 of 32.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Faerin's Request
<name>, Geya'rah and Danath have arrived in Dornogal. They both seem upset about rising tensions in the Arathi Highlands. It sounds serious. Can you come to Dornogal? I believe your presence can help the situation. Faerin
After this quest
Taken from the storyline's own step order.
- Torches and Tar
We've been attacked before. But this time... <Walker shudders.> This was different. They didn't want livestock, grain, or money. They took torches and some barrels of tar we use to fix our roofs. I don't know what they're going to do with it, but... I can guess. They're going to burn something down.
The storyline at a glance
Rise of the Red Dawn has 32 steps, from Faerin's Request to Past Glory.
Maps its steps are placed on (steps per map): Dornogal (32).
Steps of this storyline count toward:
Other storylines on the Dornogal map
- Khaz Algar Emissary
- The Light's Summons
- Overcharged Delves
- Horrific Visions Revisited
- Lorewalking: Thrall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.