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Arcane Charge

Spell

Arcane Charge

Physical

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Instant castMedium Range

Charges an enemy, inflicting normal damage plus a bonus.

Arcane Charge

Tooltip

Charges an enemy, inflicting normal damage plus a bonus.

How it works

Arcane Charge is built from 2 client effects, applied in this order:

  1. Effect 1 is Jump to Destination (effect type 42).
  2. Effect 2 is Weapon % Damage (effect type 31). Its base value is 100. It scales with 1 times attack power.

What it does

Arcane Charge is a Physical spell with an instant cast and a range of 30 yards. When cast it makes the caster jump to a location and deals a percentage of weapon damage (base value 100).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range30 yards (Medium Range)
Cast timeInstant
Effect #1Jump to Destination (42)
Misc value: 20
Effect #2Weapon % Damage (31)
Value: 100
Attack power coefficient: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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