Tooltip
Charges an enemy, inflicting normal damage plus a bonus.
How it works
Arcane Charge is built from 2 client effects, applied in this order:
- Effect 1 is Jump to Destination (effect type 42).
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 100. It scales with 1 times attack power.
What it does
Arcane Charge is a Physical spell with an instant cast and a range of 30 yards. When cast it makes the caster jump to a location and deals a percentage of weapon damage (base value 100).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Effect #1 | Jump to Destination (42) Misc value: 20 |
| Effect #2 | Weapon % Damage (31) Value: 100 Attack power coefficient: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.