Tooltip
Roiling water erupts under random enemy destinations, inflicting 32.3792 Frost damage to enemies and knocks them into the air as well as inflicting 6.6 Frost damage to everyone.
This ability also leaves brine pools at the destinations that continue to inflict 10 Frost damage every 1 sec to enemies within them.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is Dummy (effect type 3). Its area radius is 100 yards.
What it does
Break Water is a Frost spell with a 0.6 sec cast, a range of 100 yards and a 2 sec cooldown.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 0.6 sec |
| Cooldown | 2 sec |
| Global cooldown | None |
| Effect #1 | Dummy (3) Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Break Water appears in: 1 boss encounter.
Boss encounters
- Hadal Darkfathom in Siege of Boralus
Encounter creatures: Hadal Darkfathom
The journal lists this ability for some difficulties only.Dungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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