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Break Water

Spell

Break Water

Frost

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Instant castThree Hundred Yards

Roiling water erupts under random enemy destinations, inflicting 32.3792 Frost damage to enemies and knocks them into the air.

Break Water

Tooltip

Roiling water erupts under random enemy destinations, inflicting 32.3792 Frost damage to enemies and knocks them into the air.

How it works

Break Water is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 32.3792. Its area radius is 5 yards.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 300. Its area radius is 5 yards.

What it does

Break Water is a Frost spell with an instant cast and a range of 300 yards. When cast it deals Frost damage (base value 32.3792) in a 5 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFrost
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1School Damage (2)
Value: 32.3792
Radius: 5 yards
Effect #2Effect 144
Value: 300
Radius: 5 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Break Water appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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