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Burst

Spell

Burst

Nature

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6 secTen yards

Upon reaching 20% health, the monstrous slime begins to channel its energy.

Burst

Tooltip

Upon reaching 20% health, the monstrous slime begins to channel its energy. After 6 seconds of channeling, the slime will explode, inflicting 55 Nature damage to all players.

How it works

Burst is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 55. Its area radius is 10 yards.
  2. Effect 2 is Instakill (effect type 1).

What it does

Burst is a Nature spell with a 6 sec cast and a range of 10 yards. When cast it deals Nature damage (base value 55) in a 10 yard radius and kills the target outright.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range10 yards (Ten yards)
Cast time6 sec
Effect #1School Damage (2)
Value: 55
Radius: 10 yards
Effect #2Instakill (1)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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