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Cancel Everything

Spell

Cancel Everything

Physical

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Instant castFive Hundred Yards

Physical spell.

Cancel Everything

How it works

Cancel Everything is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 160, which the datamine does not name. It triggers Cancel Everything.
  2. Effect 2 is effect type 160, which the datamine does not name. It triggers spell id 449243.

What it does

Cancel Everything is a spell with an instant cast and a range of 500 yards. It also casts Cancel Everything (record #431167).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range500 yards (Five Hundred Yards)
Cast timeInstant
Effect #1Effect 160
Trigger spell: Cancel Everything
Effect #2Effect 160
Trigger spell id 449243

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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