How it works
Cancel Everything is built from 2 client effects, applied in this order:
- Effect 1 is effect type 160, which the datamine does not name. It triggers Cancel Everything.
- Effect 2 is effect type 160, which the datamine does not name. It triggers spell id 449243.
What it does
Cancel Everything is a spell with an instant cast and a range of 500 yards. It also casts Cancel Everything (record #431167).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 500 yards (Five Hundred Yards) |
| Cast time | Instant |
| Effect #1 | Effect 160 Trigger spell: Cancel Everything |
| Effect #2 | Effect 160 Trigger spell id 449243 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.