Tooltip
Strikes an enemy with a lightning bolt that initially strikes for 147 Nature damage, then arcs to another nearby enemy. The spell affects targets.
How it works
Casting it triggers a 1.5 sec global cooldown.
- Effect 1 is School Damage (effect type 2). Its base value is 147. It scales with 1 times spell power. It jumps to up to 10 targets.
What it does
Chain Lightning is a Nature spell with a 1.5 sec cast, a range of 30 yards and a 6 sec cooldown. When cast it deals Nature damage (base value 147) jumping to up to 10 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 1.5 sec |
| Cooldown | 6 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 147 Spell power coefficient: 1 Chain targets: 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.