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Charge

Spell

Charge

Physical

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Warrior

Instant castCharge

Charges an enemy, inflicting normal damage plus additional damage and fixating on the opponent.

Charge

Tooltip

Charges an enemy, inflicting normal damage plus additional damage and fixating on the opponent.

How it works

Charge is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 96, which the datamine does not name.
  2. Effect 2 is Weapon Damage (effect type 58). Its base value is 0.5168. It scales with 1 times spell power.
  3. Effect 3 is Trigger Spell (effect type 64). It scales with 1 times spell power. It triggers Fixate.

What it does

Charge is a Physical spell with an instant cast and a range of 8-25 yards. When cast it deals weapon damage (base value 0.5168). The client files the whole spell under the stunned mechanic. It also casts Fixate.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range8-25 yards (Charge)
Cast timeInstant
MechanicStunned
Effect #1Effect 96
Effect #2Weapon Damage (58)
Value: 0.5168
Spell power coefficient: 1
Effect #3Trigger Spell (64)
Spell power coefficient: 1
Trigger spell: Fixate

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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