Spell
Charge
Physical
Charges an enemy, inflicting normal damage plus additional damage and fixating on the opponent.
Tooltip
Charges an enemy, inflicting normal damage plus additional damage and fixating on the opponent.
How it works
Charge is built from 3 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name.
- Effect 2 is Weapon Damage (effect type 58). Its base value is 0.5168. It scales with 1 times spell power.
- Effect 3 is Trigger Spell (effect type 64). It scales with 1 times spell power. It triggers Fixate.
What it does
Charge is a Physical spell with an instant cast and a range of 8-25 yards. When cast it deals weapon damage (base value 0.5168). The client files the whole spell under the stunned mechanic. It also casts Fixate.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8-25 yards (Charge) |
| Cast time | Instant |
| Mechanic | Stunned |
| Effect #1 | Effect 96 |
| Effect #2 | Weapon Damage (58) Value: 0.5168 Spell power coefficient: 1 |
| Effect #3 | Trigger Spell (64) Spell power coefficient: 1 Trigger spell: Fixate |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.