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Charge

Spell

Charge

Physical

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Instant cast10 sec cooldownCharge

Charges an enemy, inflicting Physical damage and stunning the opponent for 2 sec.

Charge

Tooltip

Charges an enemy, inflicting Physical damage and stunning the opponent for 2 sec.

How it works

Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown.

Charge is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 96, which the datamine does not name.
  2. Effect 2 is Weapon % Damage (effect type 31). Its base value is 175.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It scales with 1 times spell power. It applies the stunned mechanic.

What it does

Charge is a Physical spell with an instant cast, a range of 8-25 yards, a 10 sec cooldown and effects that last 2 sec. When cast it deals a percentage of weapon damage (base value 175) and applies an aura with the stunned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range8-25 yards (Charge)
Cast timeInstant
Cooldown10 sec
Category cooldown3 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration2 sec
Effect #1Effect 96
Effect #2Weapon % Damage (31)
Value: 175
Effect #3Apply Aura (6)
Aura type id 12
Spell power coefficient: 1
Mechanic: Stunned

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Charge appears in: 1 boss encounter.

Boss encounters

  • Thorim in Ulduar
    Journal section: Stage One: Prove Your Worth > The Arena > Dark Rune Champion
    Encounter creatures: Sif, ThorimRaid boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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