How it works
- Effect 1 is Energize (effect type 30). Its base value is 1. It scales with 1 times spell power.
What it does
Charge is a Physical spell with an instant cast and no range (it targets the caster). When cast it restores a resource (base value 1).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Energize (30) Value: 1 Spell power coefficient: 1 Misc value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.