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Charge

Spell

Charge

Physical

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Warrior

Instant castLong Range

Charges an enemy, inflicting additional damage and stunning the opponent for 2 sec.

Charge

Tooltip

Charges an enemy, inflicting additional damage and stunning the opponent for 2 sec.

How it works

Charge is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 96, which the datamine does not name.
  2. Effect 2 is Weapon Damage (effect type 58). Its base value is 0.5168. It scales with 1 times spell power.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It scales with 1 times spell power. It applies the stunned mechanic.

What it does

Charge is a Physical spell with an instant cast, a range of 40 yards and effects that last 2 sec. When cast it deals weapon damage (base value 0.5168) and applies an aura with the stunned mechanic. The client files the whole spell under the stunned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range40 yards (Long Range)
Cast timeInstant
Duration2 sec
MechanicStunned
Effect #1Effect 96
Effect #2Weapon Damage (58)
Value: 0.5168
Spell power coefficient: 1
Effect #3Apply Aura (6)
Aura type id 12
Spell power coefficient: 1
Mechanic: Stunned

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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