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Charge

Spell

Charge

Physical

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Instant castAnywhere - Unlimited

Charges an enemy, inflicting normal damage plus a bonus.

Charge

Tooltip

Charges an enemy, inflicting normal damage plus a bonus.

How it works

Charge is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 96, which the datamine does not name.
  2. Effect 2 is Weapon % Damage (effect type 31). Its base value is 125.
  3. Effect 3 is Knock Back (effect type 98). Its base value is 75.

What it does

Charge is a Physical spell with an instant cast and an unlimited range. When cast it deals a percentage of weapon damage (base value 125) and has a Knock Back effect.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1Effect 96
Effect #2Weapon % Damage (31)
Value: 125
Effect #3Knock Back (98)
Value: 75
Misc value: 125

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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