Tooltip
Charges an enemy, inflicting normal damage plus a bonus.
How it works
Charge is built from 3 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 125.
- Effect 3 is Knock Back (effect type 98). Its base value is 75.
What it does
Charge is a Physical spell with an instant cast and an unlimited range. When cast it deals a percentage of weapon damage (base value 125) and has a Knock Back effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Effect 96 |
| Effect #2 | Weapon % Damage (31) Value: 125 |
| Effect #3 | Knock Back (98) Value: 75 Misc value: 125 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.