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Charge

Spell

Charge

Physical

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Instant cast12 sec cooldownCharge

Lunge towards your target, stunning it for 3 seconds.

Charge

Tooltip

Lunge towards your target, stunning it for 3 seconds.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Charge is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 96, which the datamine does not name.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12.

What it does

Charge is a spell with an instant cast, a range of 8-25 yards, a 12 sec cooldown and effects that last 3 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range8-25 yards (Charge)
Cast timeInstant
Cooldown12 sec
Global cooldownNone
Duration3 sec
Effect #1Effect 96
Effect #2Apply Aura (6)
Aura type id 12

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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