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Charge

Spell

Charge

Physical

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Instant castExtended Range

Physical spell.

Charge

How it works

Charge is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 96, which the datamine does not name. Its area radius is 50 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12.

What it does

Charge is a spell with an instant cast, a range of 50 yards and effects that last 1 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50 yards (Extended Range)
Cast timeInstant
Duration1 sec
Effect #1Effect 96
Radius: 50 yards
Effect #2Apply Aura (6)
Aura type id 12

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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