How it works
Charge is built from 2 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name. Its area radius is 50 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12.
What it does
Charge is a spell with an instant cast, a range of 50 yards and effects that last 1 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | Instant |
| Duration | 1 sec |
| Effect #1 | Effect 96 Radius: 50 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.